Showing posts with label snes 150. Show all posts
Showing posts with label snes 150. Show all posts

Monday, 7 May 2018

150 SNES games reviewed #26: Prince of Persia

Today’s game is Prince of Persia. Prince of Persia is a fantasy platform game, originally developed by a guy called Jordan Mechner and released in 1989 for the Apple II system.

 


At the time the game was held in high regard. People claimed it represented a great technological leap forward in terms of the quality of animation used in video games. As with most games which do extremely well it was soon ported to just about anything that could cope with it. The SNES version was done by Arsys Software, a company set up by former Technosoft staff members. It was published by Masaya in Japan and Konami in both the US and Europe.

I was thrilled when I originally played a home computer version of this game but the thrill had faded a little bit by the time I played the SNES version. Have you ever played a game and decided that it had the basics down right but that it just lacked something? That there were the bare bones of a classic in place but that the project needed fleshing out? The graphics are plain but the movement is still impressive. For those who have played the original its important to note that the SNES version is in fact longer, consider it sort of a director’s/extended cut. Instead of the original 13 levels, this version has 20. In the original you had one hour to complete the game but this has been increased here to two hours due to the added length. It is great to see so much added to this conversion in terms of gameplay, and it helps make this game worth considering if you have already seen what it has to offer on an earlier release on a different platform.



The game offers a good, if basic, story and a good degree of challenge. You won’t be finishing this game quickly. In fact you will probably make slow, steady progress punctuated with bouts of swearing. I  praise the game for its atmosphere and challenge but there is also a lot I have to say about the things that bug me. My main gripe with the game is that at times the controls feel kind of skiddy. Now we’re not getting into awful control territory here like Ultraman but they’re just not as crisp as I would like them. Often you will need to stop running before you run off a ledge and fall to your doom. You just feel that little bit too skiddy for my liking meaning often you’ll end up turning the air blue as you plummet to your death. The game is also more or less silent and although the movements in the game look impressive there could be a lot more flavour added in to the graphics. When it comes to presentation it just seems like a very bare bones production which is a shame. I guess after having seen the Konami name on the European box I had sort of expected a Konami level of presentation. That’s the thing when you put someone else’s logo on your product by having them publish it for you. It can act as good publicity as people can be pulled in by a well known name, but it can also come as a curse as those names and logos come with a reputation you then find your product having to try to live up to.

There are other games though that came out after this title which I feel used this game as a stepping stone and in doing so managed to offer a much fuller, richer experience, and you might be better off spending your hard earned money on one of these. (I won’t name them as I plan on eventually reviewing one or two of them.) I think influences from this game can still be seen in some games today, I think there is a definite case to make that this game was an incredibly important piece of software which helped shape so many titles which followed in its wake, much in the same way as Super Mario Kart helped to birth seemingly a million character-filled go kart racing games. Prince of Perisa’s DNA can be felt in more places than I can name, tunnelling its way through action platformer after action platformer. Of course as most people are aware the Prince of Persia name has lived on well into the more recent gaming environment with an awesome trilogy of games carrying the name and some of the original DNA appearing on the PS2 , Xbox and GameCube.

I would give this game seven out of 10. It can be frustrating but it is also incredibly rewarding. Every time you play you will get a little bit further, you will solve another puzzle or you will work out where you are supposed to be going just before you die. It has a very strong just one more go quality. I do think you need to think long and hard about the kinds of games you like before purchasing this though. If you don’t mind slowly making progress and learning from your mistakes then you will benefit more from the game, if you like instantaneous rewards and a game you can very easily make quick progress in then this probably is not the game for you.

My copy of Prince of Persia is a loose Japanese cart which I managed to get for a couple of quid a few years ago. If you really wanted to give this game a go you would be looking at paying between £15 to £25 for a PAL copy, depending on how lucky you are and if this game has a box and manual or not. I have seen a few boxed US copies going for as little as £13 if you have a converter or modified or import system.

Monday, 26 March 2018

150 SNES games reviewed #17: Street Fighter II: The World Warrior

In 1991 a game began to appear in arcades up and down the country. In fact, it began to appear around the world. This game was not a brand new piece of intellectual property. No, it was a sequel and strangely enough it was a sequel to a game no one had really asked for a sequel to – a sequel to a game that most people hadn’t even played.

 

Nintendo scored a massive triumph over their main rival Sega in 1992 when they managed to secure the first console port of this game. They knew it would  make sales of there Super Nintendo hit new heights.

When the first previews started to pour in there was one thing they would say – one rough statement that would be in there among the praise and excitement that was “this conversion looks to be arcade perfect”. In all honesty this wasn’t quite true, the conversion was not arcade perfect but it was so close that without the arcade machine and home version side-by-side and a well-trained eye the differences were too slight to care about given how fun the game could be.

I am sure by now some of you will have realised what game I am talking about, and if not then I am sure it will soon dawn on you. This game was responsible for the sudden increase of a whole genre and, just as Nintendo hoped, it did cause its machine to fly off shelves. I remember the pure desperation kids at my school had when it came to trying to get their hands on it, copies had sold out locally, adults had even resorted to buying new SNES’ which were bundled with a copy of the game. A lad brought an US NTSC copy of the game into school, just the cartridge – no box, no manual – and when he removed it from his school bag and laid it on the table people just wanted to look at it and to touch it. You would have thought he had produced the holly grail from his small brown satchel bag.


I am of course talking about Street Fighter II: The World Warrior. Having grown up playing on the Atari 2600, the Spectrum the NES and Master System having two buttons seemed revolutionary to me. So the fact the SNES had six main buttons, and all six of these would be used in Street Fighter II almost blew my mind. This small little point made it feel like an arcade game in your home. I had of course played Street Fighter II in the arcade and I have to admit back then that when I got to play the SNES version the subtle differences were not picked up by me at all.


So now I will talk about the game. There are eight playable characters – you pick one and then you fight the other seven. Get past these and you have to take on the four boss characters who are not playable in this version. The graphics are still decent, I think they’ve aged quite well. The music though – I absolutely love the music. I think Capcom just ticked every single box, there are elements in the music which seem to remind you of the country and character the tune belongs to but then all of them seem to be upbeat and full of energy. They also seem to speed up in tempo to follow the action going on around them and this affects you inside on a deep level. The music gets faster, you feel you can get faster, you feel you can take out your enemy even quicker even more stylishly. With eight selectable difficulties there should be one which is just the right side of challenging for more or less anybody. With a little effort the special moves are easy enough for anyone to learn and once you know the sequences they work pretty much every time unlike some of the others which tried to copy this game.

Special mention needs to be made to the bonus level smashing the car up. Yes, it is somewhat borrowed from Final Fight but it is so satisfying. This game has a lot of re-playability. First there is the fact you can try to see the ending for each character but then with the vast amount of difficulty settings on offer you can keep upping the difficulty giving yourself a new goal to strive for and the skills you gain in doing this can then be used to show your friends who the boss is in multiplayer.
I would give this game a nice solid eight out of 10. I have owned my cart for so long that I cant remember how much I paid, in fact I have two carts, one PAL and one NTSC. This is one of the games were a lot of people have a lot to say about the PAL conversion – the fact it is slower and it has fairly sizeable boarders. Personally it doesn’t bother me, unless you run the two versions side by side you’ll never notice.

Should you buy this if you own a SNES? Well this is where things get a little tough. It is the first of three versions released for the machine, all of which have made there way to the Virtual Console service. If you do decide you want this version on cartridge it will set you back between £5 to £10, which is well worth it, but you might want to stop and consider all of your options first. If you own a PS3 or Xbox 360, then for £15 to £20 you can get Ultra Street Fighter IV.

Wednesday, 21 March 2018

150 SNES games reviewed #16: Virtual Soccer (aka J.League Super Soccer)


I have mentioned before that when it comes to football games back in the SNES days there was a wide selection as opposed to today’s simple choice of FIFA or PES.

So I thought that it was about time I looked at another one, J.League Super Soccer, which was made by Hudson Soft. You’ll most likely have heard of Hudson due to its most popular series of games Bomberman or due to the fact that they made the first eight Mario Party games for Nintendo. (On a side note Hudson Soft ceased to exist as a company in March 2012 and was merged with Konami Digital Entertainment, although Konami intend to carry on using the Hudson name.)


The first thing I am going to say about J.League Super Soccer is it has a wonderful intro. But the truth is you cant describe what this game does when left to its own devices as an intro there is no story. What we really have here is an arcade attract mode. Basically some lively football music with a nice chant running through it is played while the game goes from showing you a bit of in game footage, to pictures of clapping fans, to the game’s name and then back to small what can best be described as football comic strip pictures. It almost reminds me of one of those brilliant Amiga software demonstration discs you used to get, the type which would show you pictures graphics and music just for the purposes of entertainment. If you can’t tell, this is something I love about this game.



Originally I didn’t realise what I had been playing was a common game, which came out in the UK with some minor alterations. In fact you might have heard of it, it was called Virtual Soccer. Basically all they did was put in the English language and change the teams from Japanese first division teams to national teams. In the process of buying games for this series of reviews I very nearly went and bought Virtual Soccer which would have meant I had wasted my money buying the same game twice. Something I did notice was that the game has a speed option and you can play it at normal speed or fast speed, but even normal speed is quite fast and this is something I like. You can choose two views to play from. I chose the overhead view which made it look like a game I am sure most of you will have heard of – Kick Off.

I found it hard to shoot but then I am usually bad at these kinds of games. Passing didn’t seem to go quite where I wanted it to go, but unlike the last football game I played the ref at least seemed fair calling for yellow cards when I was fouled as well as when I fouled the computer. When you score there is the satisfying “Goallll!” I wanted to hear in the last game, but still I don’t think enough fuss is made for my taste. You can see the little man is celebrating but I still want to see it closer up. I want to see players punching the air or hugging each other in a cartoon panel or something.
I am glad this game exists because I love having a wide variety of choice and there are things I really like about this game, the presentation, the speed the “Goallll!” soundbite after you score. I guess I would give this game a five out of 10, despite it giving me some of the things I said I wanted to see in a football game during my last football game review it was a step forward in some areas and two steps backwards in others.

Fortunately for anyone who would like to try this game the English PAL cart can be got from eBay for about £3 including postage. I paid £2.25 for the Japanese version including postage. This does raise an interesting point about importing though, the fact that games can change from region to region so sometimes some research is useful to make sure your not buying an altered version of something you already own. But I guess I am still searching for my perfect 16-bit football game.

Tuesday, 27 February 2018

SNES Game Review 144: Indiana Jones' Greatest Adventures



Pretty much everyone will have played a movie license at one point in time, heck I have played a couple of movie tie ins during these reviews but what I don't think I have played yet for this series is one game which is based on an entire trilogy of movies. The majority of movie tie ins usually release either to coincide with a films cinema or home release, but occasionally you will get a game made for a film that came out ages ago, here we have a game made which is a video game interpretation of three films Raiders of the Lost Ark, Indiana Jones and the Temple of Doom , and Indiana Jones and the Last Crusade the first of which was released 13 year before this game and the last of which was released 5 years before this game. Nowadays this kind of thing doesn't seem as strange as it did back then, after all nowadays we get all kinds of trilogy games usually made in lego but back then this really was an original proposition.

So how did it come about? Well apparently it came from the success of Super StarWars and Super Empire Strikes Back made by Sculptured Software that led to Lucas Arts believing that maybe they should take the Indiana Jones films and do the same thing. Apparently the game was made using the same engine as the above games (and Super Return of the Jedi) but it wasn't made by Sculptured Software it was made by Factor 5 an independent software and video game developer which was co-founded by five former Rainbow Arts employees in 1987 in Cologne, Germany. Factor 5 only actually made 3 games on the SNES Super Turrican, Indiana Jones' Greatest Adventures and Super Turrican 2. With the fact that I will only review games I own and the Turrican games are pretty darn expensive this is really my only chance to talk about them. I adore Factor 5 they are probably best known by most people for being the developers of the Star Wars Rogue Squadron series the 2nd of which Star Wars Rogue Squadron II: Rogue Leader was the first ever game I grabbed for the Nintendo Gamecube, it was in fact what made me get a Cube about a week after the machine was released. Still with the first Turrican under there belt and the engine from the Super StarWars games in there hand what could go wrong?

I remember there being quiet a buzz about this game before it released I would have been around 14 so in one of my later years of secondary school, which was sort of one of the best times for me games wise. You see I hung around with a small bunch of lads and all of us gamed, some of us had Super Nintendo's and some had MegaDrives I was one of the only ones to have both. We would go to each others houses and play games, we would occasionally manage to beg one of our parents to have all of us around to play winner stays on street fighter 2 tournaments we would play each others games, trade games, pretty much all the games related stuff you can think of. One thing we also did was to show each other our gaming magazines and discuss up and coming games. Everyone was excited about this Indy game both the SNES and Megadrive gamers, you see originally this game was supposed to be coming to the MegaDrive in fact it was apparently finished and ready to be released some time between the summer and autumn of 1995, heck it even got reviewed but it never came out. This cut off half of the groups interest in this game the other half seemed to get wrapped up in excitement about the playstation but what about me? In all honesty I have no idea I just guess with everyone stopping talking about it I just forgot all about it. So when was my attention brought back to it? Well that would be years later when walking round a local carboot. It was one that used to be held every Thursday evening at 5pm. I frequently visited it and there were a lot of regular sellers who I had forged quiet friendly relationships with and one Thursday this cart was sitting on one of there tables with a fair bit of dirt on it and a sticker on it saying £3. Suddenly everything came back to me and I grabbed it and paid quickly. How could I have forgotten this game and ignored it up until this point? I guess I had gotten excited about the upcoming next generation of machines and I had forgotten all about my Love of Indiana Jones, how could I forget that after the approximately 300 times I had watched The Temple of Doom, after I had waited for The Last Crusade to come out and with the fact that I had an old EX-rental copy of Raiders of the Lost Ark sitting on my shelf given pride of place as something I wanted to draw peoples attention? What did I do after I paid for it? Well basically I walked back to my house whistling the Indiana Jones theme and then instantly played it.

OK so what do you do in the game? Well most of the time its an action platformer you play as Indy and you go through most of the main events in all three movies in order. This starts with twelve stages based on Raiders of the Lost Ark, including the iconic bit with the giant giant boulder, then you have eight stages based on Temple of Doom, and then you get eight levels based on The Last Crusade. So what can Indy do well he can run and jump around, do a tactical roll, punch and once you pick it up you can swing his whip and the same goes with Indy's gun find it and you can use it, there are also grenades to find which are like powerful screen clearing attacks. The whip though its so satisfying to use, the noise it makes the cracking animation and yes there are castlevania style bits where you can use the whip to swing over gaps or to reach previously unreachable extra lives and other pick ups. What about when its not an action platformer? Well basically you have levels that total change the game style completely for a start instead of being 2D they are 3D and they use the SNES's much loved Mode 7. You have for example a stage where you control a rubber boat sliding through the snow, a mine cart chase and a biplane riding level all of which are based on events in the movies. These levels have there own objectives and well they are really good for just braking things up a little bit, if there is anything I can say about them it is that they are all pretty awesome and the game probably could have done with a few more of them.

OK I have already said that the game is based on the films and that the levels reflect the films but there are also lots of cut scenes made up of digitized pictures from the films and dialogue in text form. Add to that the fact that the game contains great 16bit versions of some of the music from the movies which if your a fan you will probably recognize but its worth noting that almost all of the tracks are taken from the first movie, with only a tiny amount of them being taken from the second and not a single tune taken from the third film. There are also a few little pieces of digitized speech, not much but it is cool, I really love when the level starts with Indy saying ''lets go''. The presentation in the game is just top tear and it makes the game feel like a love letter to the movies which is brilliant when most licenses don't get this right and instead end up feeling like crummy cash grabs with no heart. Some people have complained that this game is hard but in all honesty I find it pleasantly challenging. I realize that I haven't mentioned the graphics at all, well there OK, if they were early in the SNES's life I would say there good but for late end of lifespan SNES graphics there not that wonderful. Still you know what I say gameplay is king.

OK so to cut to the chase I had a lot of expectations when it came to this game and in honesty I think it lived up to all of them. I would give this game a very positive 8 out of 10 sure its not perfect but its a darn good game particularly if you like either the Indiana Jones films, action platformers like this or both. So if you wanted to buy a cart of this well the cheapest I have seen it for now days is £25 with it often going for a lot more. If its worth this kind of cash or not well that's up to you and how much you are willing to spend on Super Nintendo games. It might be worth looking for a copy of Super StarWars first if you don't have that as its a very similar game and you can try that to test the waters and see if your likely to like this or not. You can get it for not too much cash on the Wii virtual console but if you haven't heard then that's closing down soon so if you want to get it that way then you'll have to try and be quick about it.

Tales from the Crypt DEAD EASY aka Fat Tuesday the lost film

Ages and Ages ago I made blog posts about Tales from the Crypt Presents Fat Tuesday AKA Dead Easy and a few years ago I turned these into a...