Showing posts with label arcade game. Show all posts
Showing posts with label arcade game. Show all posts

Sunday, 7 August 2022

Space Harrier Master System Review

Here is my YouTube Review of Space Harrier, if you prefer to read your reviews a written copy is located directly below the video.



Space Harrier is a third-person arcade rail shooter game which was both developed and published by Sega hitting the arcades in 1985. Originally Sega's idea had been to make a realistic military-themed third-person game which would feature a fighter jet, but technical and memory restrictions resulted in Sega developer Yu Suzuki deciding instead to go with the idea of a jet-propelled human character flying through a fantasy setting. 2 years later Sega would return to the military Jet Fighter idea and we would get After Burner a game I have already reviewed.

The Space Harrier arcade game is controlled by an analogue flight stick as well as featuring a simple stand up version the game also came in a deluxe arcade cabinet which featured a cockpit-style hydraulic motion simulator cabinet that tilted and rolled during play, this probably sounds very familiar if you watched my After Burner Video.

Space Harrier was a highly commercially successful arcade machine leading to the game being ported to over twenty different home computer and gaming platforms, some of which were done by Sega with others being handled by outside developers

Ok so on to The Master System version now how does it fair? Well I certainly think that Sega put a lot of effort in to trying to downscale this arcade game on to a Master System cart but I do have some issues with it, lets put it this way it in some areas excels but in others its problematic.

The most obvious thing to grab you is that the graphics not only are a serious downgrade but they also don't fully work, the limited colour palette, and the lack of proper backgrounds are to be expected and wouldn't really hurt the game, my biggest issue is the incredibly blocky edges around both enemies and obstacles they don't look like they are part of the actual game world, they look awful and it really breaks my immersion, it actually makes the game look like it was never properly finished. When you get to the glitchy first boss swirling round you will wonder if there is a problem with your cartridge, trust me there is not this is how the game was programmed.

This graphical issue is an absolute crying shame, because if you can get past this then the gameplay in this version is not too bad at all, your characters movement is good firing feels right, its not a bad game to play at all, its fun if you can push past these issues.

For me the best thing about this Game on the Master System is the sound. The music has been ported across from the arcade game wonderfully, the music is awesome and it really meets the fantasy feel of this game.... Maybe it has something to do with my Dad watching a whole lot of reruns of Blakes 7 with him but one of the Tracks in this game really really sounds like a remix of the Blakes 7 them but maybe that's just me. I also have to point out that they did an amazing job of porting two of the Arcade games voice samples across, you will hear both the phrase, “Get ready!” as well as the main characters death cry. Sure there are other voice samples which are missing from the arcade machine but the ones that are here are done brilliantly and really add to the feel of the game.

If I was to give this game a score I would give it a 6 out of 10, despite the fact Sega Used a large Master System Cart they just didn't manage to do quiet enough in my opinion, if only they had found a way to iron out some of the jagged graphics this would be better.

If you want to get a copy of this for the Master System well copies seem to be a bit thinner on the ground than they were for After Burner... Apparently CEX sell it for £4 for a loose cart but at present there are no copies of it available. the cheapest copy I could find online anywhere was a boxed copy missing its manual for £18 including postage and that's not a price I would recommend people to pay for this game.

Sunday, 1 April 2018

150 Megadrive/Genesis Games Reviewed 1: Mercs AKA Wolf of the Battlefield 2

 


The game I am going to be talking about for my very first Megadrive/Genesis game in this series is Mercs, or to give it its original name Senjō no Ōkami II which basically translates as Wolf of the Battlefield II. I played this game back when I was a kid and never for a second realised that it was a sequel, in fact at the time I also didn't realise that it had been an Arcade game developed and published by Capcom in 1990 before it was on the Megadrive/Genesis.In fact it had been one of the games on Capcom's Capcom Play System (CPS)arcade Hardware. 


For those interested in the inside of arcade machines the CPS was an interesting bit of kit. It was essentially a large arcade Jamma compatible board with the games then stored on removable ROM cartridges /boards. You could then if you were an arcade operator buy a new small rom cart with a different game on it and change this instead of having to buy a whole new large arcade board, its kind of a little bit like the NEO GEO MVS system SNK used, its most famous for being the hardware that ran the original street fighter 2, and I actually own a CPS board but I only have one rom board for it and that is PANG 3.(Capcom also went on to release an adapted console version of this board in Japan for home users, as well as two sequel boards for the arcades named the CPS2 and CPS3).



This game first came into my life when I got a cheap Japanese copy of it from my local Indy Games store called Gamesworld. I used to buy a lot of import games from here because when they were new and not out over here they were quiet expensive but as soon as the game was out over here the Japanese versions would be dropped to around £5 and I could usually either buy this with my £5 a week pocket money or I could just not eat at school and save up my dinner money to buy games with something I frequently did, I kind of wish I still owned that Japanese copy but oh well at least I still have a copy of it. It was years and years later that I realised that it had been in the arcades and that it was in fact the sequel to the 1985 Commando a game which I actually had played in the Arcades as well as a port of it on my Sinclair ZX Spectrum home computer. I am always moaning like heck that various games deserve more sequels and this one actually got one in 2008 called Wolf of the Battlefield: Commando 3 which was a downloadable game for the Xbox 360 and Playstation 3. I didn't actually play this till I got the Capcom Digital Collection which was a compilation of digitally released capcom games which had appeared on the Xbox 360, I am not reviewing Commando 3 but I will say its a bit of a lesser sequel in my opinion but still not too bad.

So what we have here is the 2nd part of a trilogy right? Well the answer to that would be Yes and No I guess. You see Mercs on the Megadrive wasn't actually made by Capcom at all, it was instead converted by Sega and they actually made quiet a few changes. Now most people would expect me to say that what happened was that Sega removed a whole bunch of stuff and made a weaker worse version that there console could more easily pull of right? Well there is a tiny bit of truth to this in that the arcade game was a one to three player third-person shooter game and well this game is a one player game. OK I know people are instantly going to think oh dear removing the multiplayer sucks, just look at how much it effected games like Final Fight on the SNES but really I think Sega did more than enough to cover this, sure a two player mode would have been nice but there is a lot to recommend about this game.

For a start there are two modes of play, one is called Arcade and the other is called Original. Arcade is basically a one player conversion of the actual arcade machine, it puts you in the shoes of one particular soldier, who can collect various different weapons throughout the different levels. Its good to see the arcade game on offer here even if it is restricted to one player mode, a lot of games would have given you this and then just shrugged off the fact that they'd cut out the multiplayer and gone, ''well it was the best we could do given the hardware''.

The way the arcade mode plays you basically take your guy and travel vertically up the screen shooting enemy soldiers, vehicles and turrets while trying to take as little damage as possible. At the end of each level there is a boss, for example at the end of the first level this is a fighter jet which shoots its machine guns down at the cliff you find yourself standing on while you try to dodge the bullets and take it out. The gameplay is deliciously old-Skool, its simple to pick up but with room to master, basically you move with the D-Pad and shoot with one button and then have a button which uses what is called the Mega-Crash, basically this is your screen clearing/heavy damage bomb button, which tends to be good either for when your surrounded and in danger or to deal heavy damage to bosses. The gameplay is really simple you basically shoot everything, you shoot enemies, you shoot item boxes to open them, and you shoot trees or gates or other things which hinder your progress, all while trying to get shot as infrequently as possible. During certain levels you will be able to get into certain vehicles these include tanks, boats and jeeps and as well as providing a little extra armour to you there also great fun and help to break things up a bit, if you enjoy arcade style games then your bound to get a fair bit of fun from this.

The Original mode, is sort of a rearanged mode with a few neat touches. Ok so first you start off with one soldier, you only have one life and your weapon starts of pretty darn pathetic. At first you feel seriously underpowerd to take on what the game will throw at you and this is much harder than the arcade mode. In fact at the end of the first level you basically have to defeat the arcade level one boss and take so little damage that you will have enough life to make your way into the second level. I would strongly recommend starting with the Arcade Mode and playing this as sort of game + kind of thing.

In this mode you wont find any extra lives but as you progress you will find fellow Soliders/Mercs. These Mercs will have different guns, basically they are the guns you can collect in the arcade mode but here each gun is tied to a different guy and once you have more than one you can tactically switch between them, thereby using the right guy for the right situation. As you gain more items the weapons you have will become a lot more powerful but you will need to decide which of your characters needs to pick up what is in front of you, be it food or power up icons. These extra guys essentially become your extra lives, but if you only concentrate on powering up one of them then when he dies well the others are basically screwed. You will collect medals on your journey and these become a form of currency you can use in shops in order to power your guys up. This added mode is a lot tougher to complete and I feel it adds a heck of a lot more to this title, in fact when I have gotten the arcade version of Mercs on various compilation collections I have often found myself feeling like id prefer to have the Megadrive Version which is something you seldom hear said about a conversion, its a shame that there has never been an enhanced version of Mercs for later systems offering all of the benefits of both the arcade (multiplayer) and Megadrive versions.

 For a pretty early Megadrive game this game has really good graphics, its the kind of thing that people would have wrongly called arcade perfect back in the day, they are in fact not identical to the arcades graphics but they are quiet frankly close enough for me to not care at all, everything looks correct and runs smoothly and when you throw in what I find to be a brilliant action packed soundtrack it all just fits and offers up what I would personally consider an amazing experience. I have actually found myself humming bits from this game long after I have finished playing it which for me is always a sign of a good video game soundtrack. As I try my Megadrive games on both a 50hz and 60hz console I want to briefly touch on that in my reviews, as far as Mercs goes it actually doesn't feel much different when played on either set up, although if you do play the game in a Japanese console you do get the alternative title and the story will be shown in Japanese.

OK so I suppose it is time to give Mercs a score out of 10, I happily give this game 9 out of 10. Its great fun and as well as brining the arcade game home it offers a mode with a little more challenge which helps it last longer as a home experience, I guess its just the lack of multiplayer which makes it loose out on the 10 out of 10 perfection score for me, but id still rather have this version than its arcade counterpart.

OK so if you want to buy this game how much is it likely to cost you? Well Pal carts seem to start around the £7 mark with boxed copies starting at roughly double that, both of which I think are good prices for this game. Obviously if you want to give it a bash I would advice you to look around and decide if you want a loose cart or a complete copy and then go for the best one you can find bearing condition and price in mind.

Tales from the Crypt DEAD EASY aka Fat Tuesday the lost film

Ages and Ages ago I made blog posts about Tales from the Crypt Presents Fat Tuesday AKA Dead Easy and a few years ago I turned these into a...