I started my retro purchasing on the 5th of July, when I picked up Tecmo world wrestling for the NES cart only for £2.50 and fight night round 2 for the original Xbox complete for £1.
While I was on holiday at the seaside I picked up Warzone 2100 (Value Series) for the PlayStation complete for £1, Fluid for the PlayStation complete for £1, Star Trek: Invasion for the PlayStation complete for £1 and TOCA Touring Car Championship for the PlayStation complete for £. I think it would have been around the 13th but I didn't bother making a note of the fact I had gotten them until I got back home on the 16th so not exactly sure when I got them but it was from a weird little shop which mostly seemed to repair disability scooters but had side lines in all kinds of other kinds of bits of this and that.
On the 18th I I grabbed Yu-Gi-Oh The Falsebound Kingdom for Gamecube boxed with manual for £15, yeah it was from a CEX but I asked to see the disc first and checked that everything was genuine no reprinted fronts or anything like that. I have to admit I honestly don't get why people harp on about them doing that so much, seriously if your into your retro games then don't you look long and hard at what your looking at investing in before you do it? On the same day I also nipped into a charity shop and got Robot Warlords for the PS2 complete for 50pence.
On the 22nd I grabbed Motorbike King complete for the PS2 for 10pence and Kickboxing Knockout for the PS1 missing manual for 50pence, yeah neither of them are titles which will set the world on fire but I kind of have a soft spot for some of the cheap budget stuff you could get your hands on for the playstation and playstation 2.
On the 25th I recieved Thunder Pro Wreslting Gaiden for the Sega Megadrive Japanese through the post it is complete and including postage it cost me £10 . I have meant to grab this for awile as its basically the megadrves version of Fire Pro Wrestling and from what I hear it was nearly turned into an American wrestling game called Jesse "The Body" Ventura Wrestling Superstars. I also went into a charity shop and grabbed WWE Crush Hour for the Gamecube complete for 15pence, Sensible Soccer 2006 complete for the ps2 for 15pence and Disney's stitch experiment 626 boxed but missing manual for 15pence.
Tuesday, 31 July 2018
Thursday, 12 July 2018
150 SNES games reviewed #37: Spindizzy Worlds
Spindizzy Worlds is a puzzle game published by
Activision, originally released on the Amiga and Atari ST in 1990, which
was then ported to the SNES by Ascii Entertainment.
Gerald will spin everywhere you direct it – but you’ll have a tough time getting it to stop at first, meaning you’re going to go shooting off of this and that platform, you’re going to get half way up a ramp and fall off, and you’re possibly going to do it again and again. Going up and down elevators is hard because no matter how careful you think you’re being, or how softly you think you’re using your fingers, sometimes you will find that you just cant seem to hold the little blighter in place long enough. The trick to this is Gerald travels at around his medium speed, if you try the face buttons then you will soon learn that one of them if held makes him go faster and another acts as a sort of brake or slow movement button.

A lot of this game kind of relies on you knowing when to go quickly and when to slow down, and of course once you think you have the hang of this the game will decide to give you a treacherous task to perform and decide to up the ante by making you have to do it quickly. Of course, this stops the game from becoming a cakewalk once you think you have gotten the hang of things, but it can also cause the game to get incredibly frustrating and I wouldn’t be surprised if there are not people who have torn there own hair out in flights of swearing and frustration. However I have seen people play this like they have some kind of neural link with the bloody game. Just like in Super Monkey Ball there are some players who with the right amount of practice manage to get so in tune with the controls and Gerald’s strengths and limitations that they can turn this in to a form of video game ballet and it becomes amazing to watch. Players like this are a rarity though. Most people will bounce around like a mad spinning top shooting off the sides or crawling at the pace of a snail and I think that in a way this makes this a hard game to show footage of. I am not saying that I am incredibly bad at this game or anything but I am quiet a shaky person mostly due to medication I am on for epilepsy, so I hardly make this kind of thing look graceful.
The graphics and sound are both adequate but that’s the best I can say about them. They don’t really add anything much to the game. For me this game is a bit of a Marmite game, you will either love it or hate it. If you want a fun challenging puzzle game then it might be worth giving it a whack but I would only recommend this if you have played the living hell out of things such as Monkey Ball, Kororinpa and Marble Madness and simply need more of that kind of game. If you decide you want a crack at this game you can get it online with a cartridge-only PAL copy going for around £7 which I would say is quite a fair price for this title. My copy is boxed but not in the best of shape and in all honesty I cant remember where the heck I got it from, or when I even got it.
I would give this game six out of 10, but like I said I think it is a real Marmite game. I can see some people saying it deserves eight and I can equally imagine people calling it a poor sliding mess and claiming six is far too generous, and that they would have given it three. If you like puzzle games maybe give it a bash but I can promise you that if you don’t usually like this kind of thing then this game will not be the one to change your mind.
Monday, 2 July 2018
My Retro Purchases June 2018
I started my months purchases on the 6th of June with Thunder Birds Japanese cart only for the SNES arriving in the post, it cost me £3, postage was free so I think this was a pretty good pick up. I also went in a semi local retro shop on the way home from work and grabbed Sonic 2 for game gear cart only for £1.
On the 8th I went to an Indy store and I grabbed Gauntlet 2 cart and manual for NES for £5 and Hook for NES for £5 , in my opinion anytime you can get a NES game for £5 and its not a sports title then you just kind of have to jump on it.
On the 10th on the way home from work I grabbed Asterix and the Great Rescue for megadrive cart only for £. I have to admit to having been a huge Asterix fan as a kid.
Things were quiet on the retro purchasing front then until the 17th when I spent £1 on a complete copy of Grand Turismo 4 for the PS2
which also happend to have a memory card in the case and the disc for
Project Silpheed the lost planet in the case tucked into the manual. Not
bad for £1 at all really.
On the 21st I grabbed two loose NES carts, RoboCop for £6 and StarWars for £7.
On the 21st I went to a charity shop, a charity shop which usually wants £3.99 for any game you could possibly call retro whatever format its on and even if it is just an old ps2 copy of FIFA. Well surprisingly this time they had a sign up saying they had too much stock and any product with a red dot on it was only 25pence and so I got the following games all complete all for 25pence each Brave: The Search For Spirit Dancer for PS2, The Jungle book grove party for ps2, Singstar Anthems for ps2, Medal of honor European assault for xbox, Sensible soccor 2006 for xbox, James bond everything or nothing for xbox, Splinter Cell for Xbox, and Mashed for xbox
On the 22nd I once again found myself in a charity shop and I grabbed The Lost World: Jurassic Park complete for PS1 for £1.50.
My last purchase of the month happened on June the 26th when I went into a charity shop and I grabbed Tony hawk's underground complete for Xbox for £1,
Halo (classics edition) complete for Xbox for £1 and Project Gotham
racing 2 (classics edition) complete for £1. I might have ignored them if it wasn't for the fact that they were in amazing condition with totally scratch free discs.
On the 21st I went to a charity shop, a charity shop which usually wants £3.99 for any game you could possibly call retro whatever format its on and even if it is just an old ps2 copy of FIFA. Well surprisingly this time they had a sign up saying they had too much stock and any product with a red dot on it was only 25pence and so I got the following games all complete all for 25pence each Brave: The Search For Spirit Dancer for PS2, The Jungle book grove party for ps2, Singstar Anthems for ps2, Medal of honor European assault for xbox, Sensible soccor 2006 for xbox, James bond everything or nothing for xbox, Splinter Cell for Xbox, and Mashed for xbox
On the 22nd I once again found myself in a charity shop and I grabbed The Lost World: Jurassic Park complete for PS1 for £1.50.
So in June I spent £38.50 on retro games which is actually a pretty low amount for me, as for star pick ups I would argue that it wasn't much of an eventful month and I don't think I really have a favorite purchase, so lets see what next month brings.
Sunday, 17 June 2018
150 SNES games reviewed #35: UN Squadron

U.N. Squadron is a side-scrolling shooting game which came out in arcades in 1989. It was programmed by Capcom and released for use on their CPS arcade hardware. I won’t explain what this was but if you look back at my Final Fight review there is an explanation there.
The game was released in Japan under the name Area 88, the same name which was used for the Super Famicom (Japanese version of this game). The game is a typical side-scrolling shooter, unlike many of Capcom’s other shooters around this time such as their 1940 series which are vertical-scrolling shooters. It was based on a Manga series Area 88 which never really came to these shores. But the game has a nice intro which explains the rough idea behind the story.Unlike some shooters which are one hit and you’re dead this game is a little different. If you’re hit then your plane is damaged but if you can keep it safe from harm for a little while then you’ll be fine. This actually adds to the excitement, you will find yourself going: ‘OK I have got to keep away from the enemies as you keep trying to dodge incoming fire and hold on’. When you manage it you will thump the air in triumph, and when you fail you will curse yourself for not having quick enough reflexes but the main thing is it always feels like any failures are down to your own lack of skills.
Before starting a level you get the option of purchasing special weapons or added defense options from the shop. As you shoot down enemies you gain cash and at the end of the level any special weapons you purchased and did not use get converted back in to funds and added to your cash reserve. This is a great little addition as once you get better at the early levels you can try to challenge yourself with the added benefit of an easier time in later missions by trying to complete the earlier ones on a strict budget allowing you to hold back enough money to kit your plane out with lots of special weapons for the later missions.
If you were a big fan of Capcom then the SNES was definitely the machine for you to get your arcade fix on back in the day. If you have read my Final Fight review then you might be asking what has been dropped from the original arcade version?
Well the SNES version is not an exact replica of the coin-op. Yes, it is a port and yes, this port does have certain things missing and disappointingly one of these missing things is once again the two-player mode. Some of the game’s levels are different or modified from the arcade version but it is not always in a bad way. It’s not really a worse version. it’s more of a slightly remixed version. In this case they didn’t just strip things from the game, there are actually a few additions including some more weapons and the chance to purchase different aircraft. Ignoring the missing two-player mode this game is no worse than the arcade machine, it’s just a little bit of a different version.
With bright graphics, enjoyable music and epic action it is hard to see what this game could do better. The end of the level will see you meeting some kind of large end of level boss which you will have to defeat. At this point you better hope you have held something back to save the day. I would have to give this game eight out of 10. It’s a darn good scrolling shooter. The only thing it is really lacking which would make me bump the score up would be a two-player mode, at this point some of you must be wondering if Capcom ever managed to bash out a high-quality SNES game which catered for more than one.
If you want to try this game you will most likely be paying £15 minimum for a cart of it. I managed to get one for £10 but it took a heck of a lot of looking around and waiting. Capcom have actually made quite a few of those classic collections but U.N. Squadron has never seemed to make the cut, and this is probably one of the reasons it holds its price.
Thursday, 14 June 2018
150 SNES games reviewed #34: Power Drive

When I buy retro games they tend to belong to one of three categories. They are games which I owned as a kid and want to get again because I have fond memories of them, games I remember friends owning and which I have fond memories of playing at their houses, or are games which I can get cheap and figure what the heck I will give it a bash.
My PowerDrive SNES YouTube Review
Today’s game comes from the second category. I had quite a few friends at school and all of them owned one console or another, but the most owned console was probably the SNES. Not everyone had the same taste in games though. So sometimes when I would go to visit a friend’s house I would get to play a game that I otherwise wouldn’t have got to try. One particular friend was mad on sports – cricket, football, boxing, motor racing – and unless it was a crazy sports related title like Punch-Out!!, he would have it.
One day when I went round he had a new game, one I hadn’t really heard much about and that game was Power Drive. The first thing I noticed on its case was that it was published by U.S Gold, but at the time I had never heard of the developer Rage Software.
U.S. Gold was founded in Birmingham in 1984 as the publishing division for a software distribution company called Centresoft. Its primary reason for existence was to republish popular US computer games in the UK. For ZX Spectrum and Amstrad CPC users the U.S. Gold logo became a big part of our lives. U.S. Gold no longer exists and nor does Rage Software. Rage’s first title, Striker, sold more than one million copies and established Rage as a major creative force in the interactive entertainment industry. But ironically the very thing that started them off – a football title – would ultimately be its undoing. In 2000, Rage began to expand into publishing. Due to a long run of games that did not sell as expected, the lack of sales and costs associated with their David Beckham franchise tends to be considered to be what ultimately led to the company going bankrupt in 2003.
When my friend popped Power Drive into the cartridge slot I have to admit that it was nothing like what I expected. Putting it simply Power Drive is an arcade racing game based around rally driving. There is not a great deal of opening presentation to the game, you pick your car from an initial choice of two and then you start your career.

The graphics are isometric, you can see the whole of your car almost as if its a remote control car that you’re looking down at. This might seem to be a little basic at first but with the tricks under the game’s bonnet such as full sprite rotation and super smooth screen scrolling in every direction you soon realise that what looks on paper like average graphics actually look a hell of a lot better when moving. There are a few tiny issues with screen flicker but this mostly happens when the arrows that warn you of upcoming turns appear over the top of other objects. It’s only a momentary issue and you can still tell what direction the arrow is pointing so it doesnt really affect your game. There are night levels, and the following might sound like a strange thing to praise but the car’s headlights are handled brilliantly. Both of the headlight beams are animated separately, which just looks brilliant. The two lights overlap each other and it’s just a brilliant little touch which I can’t help but mention. That’s enough about the cars and their headlights, it’s time to talk about the backgrounds. They at first seem a little bit basic. The tracks and the scenery both look a little plain at first but they are full of subtle little details which take into account the characteristics of the country you are in.
The music is typical early nineties game music. I can’t claim it’s amazing but then again it’s not bad. Basicaly it does its job which is to be moderately exciting and to muffle the engine noises, etc so that they dont became a pain in the butt. You can turn the music off if you would prefer to hear your engine or if you’re going to play your own music while you play.
The game has three types of stages, they are individual time trials, head-to-head races against the computer, and skill tests. There are eight rounds of gameplay, set across a range of countries. As you race you get prize money for winning races but it is important to note that the cost of repairing your car is very realistic compared to other games, meaning if you have repeatedly ping-ponged your car off of the walls then 90% of your prize money is going to be spent on knocking your car into shape. You can race with a knackered car, but it becomes harder and harder to control and slower so it’s not really recommended.
At first this game will seem hard because it doesn’t control like a lot of other SNES racers, or at least not many of the wildly popular ones. If you have played either RPM Racing or Rock n’ Roll Racing then Power Drive would be down your alley. Once you get used to the controls though it becomes a challanging but fun driving game. I would give this game eight out of 10. I really enjoy it still today and can easily throw it on for a quick hour again and again. This game can be got for around £10 to £15. If you want to try it I would keep my eye on the various sites and try to grab a copy as close to the £10 mark as possible. The game is not wildly talked about and doesn’t seem to have any particularly big cult following.
Saturday, 9 June 2018
150 SNES games reviewed #33: Battletoads in Battlemaniacs
If I was to say Rare in relation to games to most people then they would probably think about the Nintendo 64 and about Banjo-Kazooie, Conker’s Bad Fur Day, Perfect Dark and Goldeneye 007.
To me though Rare are so much more than that. I can remember their NES games and I also remember even further back when it was named Ultimate Play the Game and was bringing corker after corker out on the ZX Spectrum. Atic Atac and Saber Wulf were much talked about in the playgrounds of my youth. This is where I need to briefly stop the review and say go buy Rare Replay and play the living heck out of all of the games and then when you’re done, grab everything you can that’s missing from it.
Now it’s time to get back to business. The game I am going to talk about today is Battletoads in Battlemaniacs. It is a platforming beat ’em up game from 1993 developed by Rare and published by Tradewest. Tradewest no longer exists and Rare – well, I could write a whole article about its fate. The short of it is it is still around but now it is owned by Microsoft and has spent a lot of time making Kinect-based games and hats for Xbox Avatars. Thankfully it has recently made a real game again so here is hoping it has a brighter future ahead of it.
Battletoads in Battlemaniacs was not the start of the story though. This series began with the original beat ’em up Battletoads which was released for the NES in 1991 (this title was ported to the Mega Drive, Game Gear, Game Boy and Amiga). The Battletoads were largely created with the purpose of trying to be rivals to the Teenage Mutant Ninja Turtles and their video games. In fact at the height of Battletoads’ popularity they even managed to get a television cartoon pilot although this – unfortunately or fortunately depending on if you have seen it and what you thought of it – never got spun off into a full series. If you enjoy 80’s television cartoons I recommend you track the pilot down.
The original Battletoads was a very popular game. It was fun but brutally hard. It was a good beat ’em up with a two-player mode, but it also had sections where you rode on hover bikes and these were mercilessly hard. Worse still, if you were playing them in two-player mode and one of you crashed you both had to start that section again, which led to screaming arguments and shattered friendships.
Battletoads in Battlemaniacs follows the story of two of the Battletoads, Rash and Pimple, on a quest to stop Silas Volkmire and the evil Dark Queen from ruling over the world while rescuing a princess and their fellow toads. Many of its levels are enhanced or remixed versions of levels from the original Battletoads, so its a sort of semi-sequel, semi-remake.
The first thing you will notice is that the sprites in this game are large and the game in general is very colourful. The soundtrack is kind of basic but the music suits the game well. This game is not just a beat ’em up, it’s a massive mix of things. Yes, you will fight but then there is also hoverboard racing platforming, and much like the original NES version, the game is enjoyable but sections of it might have you tearing your hair out. If you like hard games with a sence of humour then it might be just for you if however if you hate games with challenging pieces that you’re going to be having to try and try again then you’re going to hate Battletoads in Battlemaniacs. This makes it a very hard game to rate because its overall quality depends on the kind of person who is playing it. Therefore a score I give it might in fact be meaningless to you. I have never completed Battletoads in Battlemaniacs, but I have spent a very long time trying in the past. I see it as a challenge which keeps on bringing me back.
Personally I would give the game seven out of 10. it’s fun, there is a fair degree of variety and its a good game to play with friends – as long as they enjoy a challenge. I have to warn again that if you hate games that will see you die again and again on certain segments then this is not for you.
This game was before Rare’s partnership with Nintendo. In fact it was as far as I know the last game it released for the SNES before beginning to work on projects for Nintendo. It had invested its significant profits from games during the NES period to purchase a bunch of very expensive Silicon Graphics workstations. This move made Rare the most technologically advanced developer in the UK, and I think most of us know what this led to.
If you want to purchase Battletoads in Battlemaniacs then you’re looking at anywhere between £13 to £18 for the cart, and if you want a copy in a box in good condition then you will probably need to look at around double that range. I looked at buying it in a shop cartridge only for £18 but instead ended up buying a cart from online for £14 including postage. This is the most money I have spent on a game specifically for this series but I also feel that copies of this will become rarer in the coming years.
Thursday, 7 June 2018
150 SNES games reviewed #32: NBA All-Star Challenge
The game I am going to be talking about is NBA All-Star Challenge. It was developed by Beam Software and published by LJN (Acclaim in japan). It was released in Europe in 1993.
Back when I was younger there was only one NBA game that ever got plugged into my SNES, and there was only one NBA related game that I ever played at friends’ houses. To cut this rambling intro short, it wasn’t this one.
The first thing you will notice upon playing NBA All-Star Challenge are the gameplay options. There’s one-on-one, three point challenge and horse. This is the game’s first problem. You will have most likely bought it expecting to play full real games of basketball and here you are playing games that only involve two players one either side, and only involve half a court.
When it comes to picking your player, you’re not met with a list of names or even player pictures. No you’re met with a list of 27 teams, and when you click on one of these teams you will see the player that the team has been allotted. So if you are a fan of basketball you better hope you can remember who played for who back when this game was released and hope that they were the chosen one for that team. Of course if you’re not so keen on basketball as a sport and just like a knock around fun sports video game to mess around on this point is a bit mute. Still the main body of this game feels like something that would be just a bonus/side mode in another game which is not a good start.
On television a one-on-one shooting challenge would be a kind of exciting showdown a chance for ballers to see who is the better man away from the confines of the game, with no help from your team mates. You would think that in this situation if you get two legends facing off then the crowd would chant, scream and explode. Picture this in your mind, then take that picture and turn it into a video game. Imagine the sprites shooting the cheers as they score the painful exhaled noises of disappointment, still sounds like it could be a decent concept for a game if it was treated in this way doesn’t it?
Well now I have made you build a pretty picture I am afraid I am going to smash it. Is there chanting? Is there clapping? No, there is no sound whatsoever, except the thud of the dribbling and that scuffling trainer sort of noise. No crowd interaction, no music to reflect if you’re winning or loosing, no music at all. This same dreariness carries over in to the graphics. Sure they’re not bad but they’re not good either. The players don’t really look like who they are supposed to be. Sure they might be the right skin colour and roughly the right height, but beyond that they just look like a bunch of palette swaps all of them moving running and shooting in the same fashion.
The game is not bad for what it is, the controls were at first a little confusing. You have to press a button to jump and then press it again to shoot. And heck, if you press it but decide you dont really like your shot chances well you’re going to have to just press it again anyways because otherwise you’ll be charged with travelling. The crucical thing to get over here is that this is not a basketball video game in the way that something like FIFA is a football game. No instead it is a small basketball-based minigame collection which is only really any good for a couple of hours of entertainment at best. I am certain if I had this as a kid it would have kept me busy for like one rainy afternoon and that would be it. I do think that the game is slightly better in two-player but not by miles. So when considering this game and what kind of score it should get well I guess it would be something like four out of 10 taking everything in to account.
If your thinking of getting this game I will tell you that most of the copies I can currently find online cartridge only are around the £6 to £8 mark including postage and packaging. My copy was a NTSC copy I managed to find online for £3 with free postage. I don’t want to name names and spoil things but there is a much better NBA-related game out there and i’d hold my pennies back for that.
Subscribe to:
Posts (Atom)
Tales from the Crypt DEAD EASY aka Fat Tuesday the lost film
Ages and Ages ago I made blog posts about Tales from the Crypt Presents Fat Tuesday AKA Dead Easy and a few years ago I turned these into a...
-
Tales from the Crypt presents: Body Count was originally going to be the third Tales from the crypt film with the original Trilogy order bei...
-
Ok so in my last post I mentioned the fact that originally at least there was only two “Tales from the Crypt Presents” movies, “DemonKnig...
-
So if I was to tell you that I was going to be talking about a SNES game called Super Family Tennis, then you might say ''surly y...









