The game I am going
to be talking about for my very first Megadrive/Genesis game in this
series is Mercs, or to give it its original name Senjō no Ōkami II
which basically translates as Wolf of the Battlefield II. I played
this game back when I was a kid and never for a second realised that
it was a sequel, in fact at the time I also didn't realise that it
had been an Arcade game developed and published by Capcom in 1990
before it was on the Megadrive/Genesis.In fact it had been one of the
games on Capcom's Capcom Play System (CPS)arcade Hardware.
For those interested in the inside of arcade machines the CPS was an interesting bit of kit. It was essentially a large arcade Jamma compatible board with the games then stored on removable ROM cartridges /boards. You could then if you were an arcade operator buy a new small rom cart with a different game on it and change this instead of having to buy a whole new large arcade board, its kind of a little bit like the NEO GEO MVS system SNK used, its most famous for being the hardware that ran the original street fighter 2, and I actually own a CPS board but I only have one rom board for it and that is PANG 3.(Capcom also went on to release an adapted console version of this board in Japan for home users, as well as two sequel boards for the arcades named the CPS2 and CPS3).
For those interested in the inside of arcade machines the CPS was an interesting bit of kit. It was essentially a large arcade Jamma compatible board with the games then stored on removable ROM cartridges /boards. You could then if you were an arcade operator buy a new small rom cart with a different game on it and change this instead of having to buy a whole new large arcade board, its kind of a little bit like the NEO GEO MVS system SNK used, its most famous for being the hardware that ran the original street fighter 2, and I actually own a CPS board but I only have one rom board for it and that is PANG 3.(Capcom also went on to release an adapted console version of this board in Japan for home users, as well as two sequel boards for the arcades named the CPS2 and CPS3).
This game first came into my life when I got a cheap Japanese copy of it from my local Indy Games store called Gamesworld. I used to buy a lot of import games from here because when they were new and not out over here they were quiet expensive but as soon as the game was out over here the Japanese versions would be dropped to around £5 and I could usually either buy this with my £5 a week pocket money or I could just not eat at school and save up my dinner money to buy games with something I frequently did, I kind of wish I still owned that Japanese copy but oh well at least I still have a copy of it. It was years and years later that I realised that it had been in the arcades and that it was in fact the sequel to the 1985 Commando a game which I actually had played in the Arcades as well as a port of it on my Sinclair ZX Spectrum home computer. I am always moaning like heck that various games deserve more sequels and this one actually got one in 2008 called Wolf of the Battlefield: Commando 3 which was a downloadable game for the Xbox 360 and Playstation 3. I didn't actually play this till I got the Capcom Digital Collection which was a compilation of digitally released capcom games which had appeared on the Xbox 360, I am not reviewing Commando 3 but I will say its a bit of a lesser sequel in my opinion but still not too bad.
So what we have here
is the 2nd part of a trilogy right? Well the answer to
that would be Yes and No I guess. You see Mercs on the Megadrive
wasn't actually made by Capcom at all, it was instead converted by
Sega and they actually made quiet a few changes. Now most people
would expect me to say that what happened was that Sega removed a
whole bunch of stuff and made a weaker worse version that there
console could more easily pull of right? Well there is a tiny bit of
truth to this in that the arcade game was a one to three player
third-person shooter game and well this game is a one player game. OK
I know people are instantly going to think oh dear removing the
multiplayer sucks, just look at how much it effected games like Final
Fight on the SNES but really I think Sega did more than enough to
cover this, sure a two player mode would have been nice but there is
a lot to recommend about this game.
For a start there
are two modes of play, one is called Arcade and the other is called
Original. Arcade is basically a one player conversion of the actual
arcade machine, it puts you in the shoes of one particular soldier,
who can collect various different weapons throughout the different
levels. Its good to see the arcade game on offer here even if it is
restricted to one player mode, a lot of games would have given you
this and then just shrugged off the fact that they'd cut out the
multiplayer and gone, ''well it was the best we could do given the
hardware''.
The way the arcade
mode plays you basically take your guy and travel vertically up the
screen shooting enemy soldiers, vehicles and turrets while trying to
take as little damage as possible. At the end of each level there is
a boss, for example at the end of the first level this is a fighter
jet which shoots its machine guns down at the cliff you find yourself
standing on while you try to dodge the bullets and take it out. The
gameplay is deliciously old-Skool, its simple to pick up but with
room to master, basically you move with the D-Pad and shoot with one
button and then have a button which uses what is called the
Mega-Crash, basically this is your screen clearing/heavy damage bomb
button, which tends to be good either for when your surrounded and in
danger or to deal heavy damage to bosses. The gameplay is really
simple you basically shoot everything, you shoot enemies, you shoot
item boxes to open them, and you shoot trees or gates or other things
which hinder your progress, all while trying to get shot as
infrequently as possible. During certain levels you will be able to
get into certain vehicles these include tanks, boats and jeeps and
as well as providing a little extra armour to you there also great
fun and help to break things up a bit, if you enjoy arcade style
games then your bound to get a fair bit of fun from this.
The Original mode,
is sort of a rearanged mode with a few neat touches. Ok so first you
start off with one soldier, you only have one life and your weapon
starts of pretty darn pathetic. At first you feel seriously
underpowerd to take on what the game will throw at you and this is
much harder than the arcade mode. In fact at the end of the first
level you basically have to defeat the arcade level one boss and take
so little damage that you will have enough life to make your way into
the second level. I would strongly recommend starting with the Arcade
Mode and playing this as sort of game + kind of thing.
In this mode you
wont find any extra lives but as you progress you will find fellow
Soliders/Mercs. These Mercs will have different guns, basically they
are the guns you can collect in the arcade mode but here each gun is
tied to a different guy and once you have more than one you can
tactically switch between them, thereby using the right guy for the
right situation. As you gain more items the weapons you have will
become a lot more powerful but you will need to decide which of your
characters needs to pick up what is in front of you, be it food or
power up icons. These extra guys essentially become your extra lives,
but if you only concentrate on powering up one of them then when he
dies well the others are basically screwed. You will collect medals
on your journey and these become a form of currency you can use in
shops in order to power your guys up. This added mode is a lot
tougher to complete and I feel it adds a heck of a lot more to this
title, in fact when I have gotten the arcade version of Mercs on
various compilation collections I have often found myself feeling
like id prefer to have the Megadrive Version which is something you
seldom hear said about a conversion, its a shame that there has never
been an enhanced version of Mercs for later systems offering all of
the benefits of both the arcade (multiplayer) and Megadrive versions.
For a pretty early
Megadrive game this game has really good graphics, its the kind of
thing that people would have wrongly called arcade perfect back in
the day, they are in fact not identical to the arcades graphics but
they are quiet frankly close enough for me to not care at all,
everything looks correct and runs smoothly and when you throw in what
I find to be a brilliant action packed soundtrack it all just fits
and offers up what I would personally consider an amazing experience.
I have actually found myself humming bits from this game long after I
have finished playing it which for me is always a sign of a good
video game soundtrack. As
I try my Megadrive games on both a 50hz and 60hz console I want to
briefly touch on that in my reviews, as far as Mercs goes it actually
doesn't feel much different when played on either set up, although if
you do play the game in a Japanese console you do get the alternative
title and the story will be shown in Japanese.
OK so I suppose it
is time to give Mercs a score out of 10, I happily give this game 9
out of 10. Its great fun and as well as brining the arcade game home
it offers a mode with a little more challenge which helps it last
longer as a home experience, I guess its just the lack of multiplayer
which makes it loose out on the 10 out of 10 perfection score for me,
but id still rather have this version than its arcade counterpart.
OK so if you want to
buy this game how much is it likely to cost you? Well Pal carts seem
to start around the £7 mark with boxed copies starting at roughly
double that, both of which I think are good prices for this game.
Obviously if you want to give it a bash I would advice you to look
around and decide if you want a loose cart or a complete copy and
then go for the best one you can find bearing condition and price in
mind.
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