There was an arcade game called Chelnov – or to give it its full title Atomic Runner Chelnov – Tatakau Ningen Hatsudensho,
which would translate as Atomic Runner Chelnov Fighting Human Power
Plant. It’s a bit of a mouthful right? It was developed and published by
Data East in 1988.
One of the things I love is when a game has a big history behind it,
mostly because sometimes the stories which exist in the background of a
games history can be very interesting and almost as worthy of note as
the games themselves. This is one area in which
Atomic Runner Chelnov certainly delivers.
There was a heap of controversy surrounding this game’s original
arcade release. With the Russian-style hammer and sickle being present
on the title screen, the fact the game’s story/the main character
Chelnov’s origin is that he received his power due to a nuclear
explosion and his exposure to the radiation. And on top of this the fact
his name is spelt very closely to how Chernobyl, the site of a real
life nuclear disaster, is written in Japanese (チェルノブ and チェルノブイ. Well,
when you throw all of this together it is easy to see how this game got
some major attention in a bad way. After all when you basically base
your game on a disaster – in this case the Chernobyl disaster – just a
year and a half after it happened you’re clearly going to annoy people.
Just imagine if you took the last high school shooting or terrorist bomb
incident and started producing a game on it now and made the dots
pretty easy for anyone with half a brain to connect. You’d basically be
asking for a lot of fuss and controversy, wouldn’t you?
The arcade game was ported to the Mega Drive in 1992, but it wasn’t a
straight conversion, in fact there were a lot of alterations. The
Japanese version kept the same name as the arcade version, but in Europe
and North America it was released with the much simpler title
Atomic Runner.
The game’s plot was also altered. Chelnov was no longer a coal miner
caught in a nuclear blast. Instead he was a regular guy wearing a
special advanced combat suit the whole nuclear angle was removed. In
fact basically the whole story was changed.
I will quickly run down this version of the game’s story in all of
its B-movie glory. Chelnov was a young scientist who worked with and
lived with his father and sister. They lived a happy and peaceful life
and then one night when Chelnov went for a jog he heard a huge explosion
coming from the direction of his home. He ran back home to find his
father barely conscious, with Chelnov’s father’s dying breath he
explained beings called the Deathtarians had caused the explosion and
that they were a species who had ruled over the Earth long before the
dawn of mankind and that they had returned now to claim what once was
theirs. Apparently Chelnov’s father had known about them all along and
that’s what all of his and his family’s research was for. Chelnov’s
father points towards a metal case saying that inside the case there is a
suit – a suit which will increase a human’s power making him a super
human and inside the suit there are various weapons and devices.
Chelnov’s father also tells him that he must put on the suit and defeat
the Deathtarians and not only does the fate of the world lay in his
hands but also the fate of his sister who they have kidnapped. With this
Chelnov’s father passes away and with this Chelnov puts on the suit and
becomes the atomic runner. You would think the game starts here, but
no, it goes on to tell you Chelnov was overwhelmed by the share number
of Deathtarians and became their prisoner. He was then tortured in an
attempt to brainwash him, just as they thought they had broken his will
though he lashed out in anger and broke free.
Now I like a B-movie plot as much as the next guy but I do have to
admit I actually think the plot is a little heavier than it needs to be.
Yeah there are a million games and films where someone killed someone’s
dad or kidnapped someone close to the main character but do we really
need to give the player/main character three reasons to hate the game’s
villains? Surley either the killed father, the kidnapped sister or the
imprisonment and torture on their own would have been enough reason to
explain why Chelnov wanted to defeat the bad guys, we didn’t really need
to throw cliché on top of cliché did we?
So, you start the actual game by breaking out of an alien facility.
The game plays like a run and gun game, except it’s auto-scrolling. This
kind of makes it feel unique compared to your usual run and gunner and
in honesty I find the fact it’s always pushing you forward as opposed to
letting you kind of just stand about adds to the game’s arcade feel.
There are a variety of weapons and power-ups to collect, a whole bunch
of enemies to kill, some pretty awesome bosses, and so much more.
The game’s controls can best be described as interesting. So what can
you do in your super powered suit? Well you can fire right, you can
fire left and you can jump. You need to fire backwards and forwards as
enemies will come at you from both directions. As previously mentioned
your always travelling forwards, you can move further forwards on the
screen but as its always scrolling forwards you can’t go backwards. An
interesting thing is as well as shooting enemies you can also jump on
them in order to harm them, when you do this you will hurt them and
simultaneously bounce off of them as well, in this way you can sort of
bounce from enemy to enemy. Also, when you are jumping, if you land on
top of an enemy you’ll bounce off and do damage, instead of dying. This
is a key mechanic. But be sure you’re jumping! If an enemy hits you from
below while you’re on the ground, you’ll die. Your boots only provide
invulnerability when you’re not touching the ground, evidently, for
whatever reason. This definitely can be frustrating, when you try to
jump on an enemy under the floor but just miss and they come up under
you and kill you. Jumping on enemies can be a little hairy, but you’ve
got to do it. This is the only controls-related complaint I have with
the game. Jumping on enemies mostly works fine, but could have been done
a little better. Its important to note you die in one hit, be this a
hit from a bullet or physical contact with an enemy (well, apart from
the contact of your jumping boot with an enemies head). There’s no
shield. When you die, you get sent back to the last checkpoint.
Fortunately this game has a fair few checkpoints, so you don’t usually
lose too much progress. The game is pretty darn hard with its one hit
death, but this is helped by the large amount of checkpoints and also
the fact if you keep dying without making progress then the game will
put more powerful power ups in front of you to try and help you. It
still is a hard game and this doesn’t totally negate that but it does
make things a little bit more bearable at times. The game is one of
those old games which is actually rather short, its difficulty kind of
makes it seem longer than it is. In all honesty if the game was easier
then you would simply fly through it.
The graphics for this game are a little hit and miss. As far as its
arcade conversion status goes, I would argue that the graphics here are
actually an improvement over its arcade cousin, yet they’re still not
that great compared to some other things you will find on the Mega
Drive. Everything does run smoothly though and I actually like a lot of
the changes that were made to the Mega Drive version. One thing I have
to say is the backgrounds are a heck of a lot more interesting and
detailed on the Mega Drive and you do get lots of enemies on screen at
once. I need to give this game a huge shout-out when it comes to its
soundtrack. It’s just dripping with quality tunes which do help make the
game more enjoyable than it would otherwise be. I found this game was a
little better when running at 60hz. Maybe it’s just me but it just
seemed to work a little better when running faster and the music sounded
better at that rate as well.
OK so if I am to score this game what am I going to give it? Well I would give it
seven out of 10.
It’s a good enjoyable challenging but short game. I don’t think it’s a
world changer or a real classic and to be honest I think with its
history it almost makes a better story than it does a game. I would warn
you though if you are not the kind of person who can cope with
frequently dying and just getting that little bit further each time then
this is probably not the game for you. If you want to buy it then boxed
copies tend to sit around the £35 mark with loose cartridges being
about £15 when I have seen them.