Showing posts with label 150 SNES Games Review. Show all posts
Showing posts with label 150 SNES Games Review. Show all posts

Sunday, 10 November 2019

SNES Review 152: Kirby's Dream Course




I remember showing my daughter a Kirby animated series when she was younger and the theme song starting with something on the lines of Kirby Kirby Kirby he is the star of the show, Kirby Kirby Kirby is the name you all know, the truth is though as adorable as the little pink cuddly ball is he has always sort of lived in Mario's shadow. The thing is though that Kirby is an interesting little character whose looks and abilities kind of lend him well to various different kinds of games.
Over the years the little pink ones roundness has allowed him to stand in for a pinball in Kirby's Pinball Land, to be a ball in Kirby's Block Ball. And to tilt and tumble all over the place in the motion-controlled aptly named Kirby: Tilt 'n' Tumble and, here, in this game what does Kirby stand in for well he stands in for a golf ball. You see this is something Kirby has going for him with his squishy roundness in a Mario Golf game you'd just see Mario knocking a ball around but here in Kirby's Dream Course you get to see his royal pinkness being the ball.

If I had to tell someone about this game in a nutshell as quickly as possible then I would basically describe it as being a miniature golf game with a Kirby theme. One of the things which makes this interesting for a SNES game is that it is presented in a three-quarter isometric perspective. The courses are rendered on checker-board style grids and are filled with the standard enemies you would see in Kirby's platformers. I have to admit that I have a certain warmness for sports based titles that throw interesting characters in to the mix, give me a PGA tour golf or a Fifa and I will probably mentally half turn off playing it but throw some interesting characters and crazy powers in a sports title and I will be all over it, my favourite sports titles have been things like the NeoGeo 2020 Baseball with robots in it and Mario Strikers Charged, I guess the less real it is the more on board I can get with it. I guess this is reflected in the fact there a bunch of golf games on the SNES and this is only the second one I have reviewed and heck the first one I reviewed featured a golf playing robot.
OK so basically you hit poor little Kirby like a golf ball with the aim being to send him crashing into every single one of the enemies on the field once you have hit everyone of them bar one then the final bad guy will basically turn in the hole, get Kirby into the hole and congratulations thats a level done, but its a golf style game so just managing it eventually is not good enough nope you will be given a target number of hits and the idea is to come under par.

OK so at least at first the basics are just like any standard normal golf game choose the direction your going to hit the ball, how much power your going to put into your shot, where abouts your going to hit the ball, will you hit it dead on or will you try to give it a little bit of spin or chip it up. Then you go and absorb powers from Kirby's foes such as a parasol. There are ten abilities all of them are clones of powers from Kirby enemies and they are here to try and help you get around the course and if you really want to do well your going to have to learn how to use each and every one of them. You get the aforementioned parasol which helps you float down to the ground, a high jump which helps you jump a stone power which halts your movement instantly at the press of a button, a wheel which makes you shoot off like a rocket.
I think the game has a great concept, and Kirby is a great little character and there is a lot to the game, there are eight different courses to unlock each containing eight holes there's also a two-player mode which you can either have someone enjoy with you or suffer through with you depending on your and there thoughts on the game. In honesty I enjoyed it more in two player mode probably because my player two swore at it and cursed it just as much as I did and that made it both a little more fun and a little more bearable.
If I did a lets play of this game it would pretty much just be a video of me complaining and running through all of the cusses and venom that finds its way to the tip of my tongue. I cant really call this game a bad game, there are things I like about it but it just drives me blooming crazy, sure I do have a bit of fun with it but I also never feel that far away from rage quitting and telling Kirby to take a hike.
Kirby's Dream Course is probably one of his least known games, and that's why I was so surprised to see it taking up a slot on the Classic mini SNES. I never knew about this game back when I was a young SNES owner in fact it didn't enter my life until years and years later when someone gave it me for Christmas knowing I was a game collector so I have no real nostalgia for it and yet I feel bad taking a dump on poor old Kirby yet I cant help but score this game with a lowly 5, its ok, it has good presentation and it applies Kirby's powers well to the game of golf and it feels like it really really tries and yet its just not the game for me. If you want to try it well a loose Pal cart tends to go for £15 and up with boxed copies usually being around £60 when you see them, if you can play imports you'll occasionally see a loose Japanese cart for about £5 and to be honest that's kind of what I would pay for this game, I wanted to enjoy it more I really did.

Sunday, 17 June 2018

150 SNES games reviewed #35: UN Squadron

U.N. Squadron is a side-scrolling shooting game which came out in arcades in 1989. It was programmed by Capcom and released for use on their CPS arcade hardware. I won’t explain what this was but if you look back at my Final Fight review there is an explanation there.

The game was released in Japan under the name Area 88, the same name which was used for the Super Famicom (Japanese version of this game). The game is a typical side-scrolling shooter, unlike many of Capcom’s other shooters around this time such as their 1940 series which are vertical-scrolling shooters. It was based on a Manga series Area 88 which never really came to these shores. But the game has a nice intro which explains the rough idea behind the story.


Unlike some shooters which are one hit and you’re dead this game is a little different. If you’re hit then your plane is damaged but if you can keep it safe from harm for a little while then you’ll be fine. This actually adds to the excitement, you will find yourself going: ‘OK I have got to keep away from the enemies as you keep trying to dodge incoming fire and hold on’. When you manage it you will thump the air in triumph, and when you fail you will curse yourself for not having quick enough reflexes but the main thing is it always feels like any failures are down to your own lack of skills.

Before starting a level you get the option of purchasing special weapons or added defense options from the shop. As you shoot down enemies you gain cash and at the end of the level any special weapons you purchased and did not use get converted back in to funds and added to your cash reserve. This is a great little addition as once you get better at the early levels you can try to challenge yourself with the added benefit of an easier time in later missions by trying to complete the earlier ones on a strict budget allowing you to hold back enough money to kit your plane out with lots of special weapons for the later missions.

 

If you were a big fan of Capcom then the SNES was definitely the machine for you to get your arcade fix on back in the day. If you have read my Final Fight review then you might be asking what has been dropped from the original arcade version?

Well the SNES version is not an exact replica of the coin-op. Yes, it is a port and yes, this port does have certain things missing and disappointingly one of these missing things is once again the two-player mode. Some of the game’s levels are different or modified from the arcade version but it is not always in a bad way. It’s not really a worse version. it’s more of a slightly remixed version. In this case they didn’t just strip things from the game, there are actually a few additions including some more weapons and the chance to purchase different aircraft. Ignoring the missing two-player mode this game is no worse than the arcade machine, it’s just a little bit of a different version.

With bright graphics, enjoyable music and epic action it is hard to see what this game could do better. The end of the level will see you meeting some kind of large end of level boss which you will have to defeat. At this point you better hope you have held something back to save the day. I would have to give this game eight out of 10. It’s a darn good scrolling shooter. The only thing it is really lacking which would make me bump the score up would be a two-player mode, at this point some of you must be wondering if Capcom ever managed to bash out a high-quality SNES game which catered for more than one.

If you want to try this game you will most likely be paying £15 minimum for a cart of it. I managed to get one for £10 but it took a heck of a lot of looking around and waiting. Capcom have actually made quite a few of those classic collections but U.N. Squadron has never seemed to make the cut, and this is probably one of the reasons it holds its price.

Thursday, 14 June 2018

150 SNES games reviewed #34: Power Drive

When I buy retro games they tend to belong to one of three categories. They are games which I owned as a kid and want to get again because I have fond memories of them, games I remember friends owning and which I have fond memories of playing at their houses, or are games which I can get cheap and figure what the heck I will give it a bash.

 

My PowerDrive SNES YouTube Review 

 

Today’s game comes from the second category. I had quite a few friends at school and all of them owned one console or another, but the most owned console was probably the SNES. Not everyone had the same taste in games though. So sometimes when I would go to visit a friend’s house I would get to play a game that I otherwise wouldn’t have got to try. One particular friend was mad on sports – cricket, football, boxing, motor racing – and unless it was a crazy sports related title like Punch-Out!!, he would have it.

One day when I went round he had a new game, one I hadn’t really heard much about and that game was Power Drive. The first thing I noticed on its case was that it was published by U.S Gold, but at the time I had never heard of the developer Rage Software.

U.S. Gold was founded in Birmingham in  1984 as the publishing division for a software distribution company called Centresoft. Its primary reason for existence was to republish popular US computer games in the UK. For ZX Spectrum and Amstrad CPC users the U.S. Gold logo became a big part of our lives. U.S. Gold no longer exists and nor does Rage Software. Rage’s first title, Striker, sold more than one million copies and established Rage as a major creative force in the interactive entertainment industry. But ironically the very thing that started them off – a football title – would ultimately be its undoing. In 2000, Rage began to expand into publishing. Due to a long run of games that did not sell as expected, the lack of sales and costs associated with their  David Beckham franchise tends to be considered to be what ultimately led to the company going bankrupt in 2003.

When my friend popped Power Drive into the cartridge slot I have to admit that it was nothing like what I expected. Putting it simply Power Drive is an arcade racing game based around rally driving. There is not a great deal of opening presentation to the game, you pick your car from an initial choice of two and then you start your career.


The graphics are isometric, you can see the whole of your car almost as if its a remote control car that you’re looking down at. This might seem to be a little basic at first but with the tricks under the game’s bonnet such as full sprite rotation and super smooth screen scrolling in every direction you soon realise that what looks on paper like average graphics actually look a hell of a lot better when moving. There are a few tiny issues with screen flicker but this mostly happens when the arrows that warn you of upcoming turns appear over the top of other objects. It’s only a momentary issue and you can still tell what direction the arrow is pointing so it doesnt really affect your game. There are night levels, and the following might sound like a strange thing to praise but the car’s headlights are handled brilliantly. Both of the headlight beams are animated separately, which just looks brilliant. The two lights overlap each other and it’s just a brilliant little touch which I can’t help but mention. That’s enough about the cars and their headlights, it’s time to talk about the backgrounds. They at first seem a little bit basic. The tracks and the scenery both look a little plain at first but they are full of subtle little details which take into account the characteristics of the country you are in.

The music is typical early nineties game music. I can’t claim it’s amazing but then again it’s not bad. Basicaly it does its job which is to be moderately exciting and to muffle the engine noises, etc so that they dont became a pain in the butt. You can turn the music off if you would prefer to hear your engine or if you’re going to play your own music while you play.

The game has three types of stages, they are individual time trials, head-to-head races against the computer, and skill tests. There are eight rounds of gameplay, set across a range of countries. As you race you get prize money for winning races but it is important to note that the cost of repairing your car is very realistic compared to other games, meaning if you have repeatedly ping-ponged your car off of the walls then 90% of your prize money is going to be spent on knocking your car into shape. You can race with a knackered car, but it becomes harder and harder to control and slower so it’s not really recommended.

At first this game will seem hard because it doesn’t control like a lot of other SNES racers, or at least not many of the wildly popular ones. If you have played either RPM Racing or Rock n’ Roll Racing then Power Drive would be down your alley. Once you get used to the controls though it becomes a challanging but fun driving game. I would give this game eight out of 10. I really enjoy it still today and can easily throw it on for a quick hour again and again. This game can be got for around £10 to £15. If you want to try it I would keep my eye on the various sites and try to grab a copy as close to the £10 mark as possible. The game is not wildly talked about and doesn’t seem to have any particularly big cult following.

Thursday, 7 June 2018

150 SNES games reviewed #32: NBA All-Star Challenge

The game I am going to be talking about is NBA All-Star Challenge. It was developed by Beam Software and published by LJN (Acclaim in japan). It was released in Europe in 1993.

 

Back when I was younger there was only one NBA game that ever got plugged into my SNES, and there was only one NBA related game that I ever played at friends’ houses. To cut this rambling intro short, it wasn’t this one.


The first thing you will notice upon playing NBA All-Star Challenge are the gameplay options. There’s one-on-one, three point challenge and horse. This is the game’s first problem. You will have most likely bought it expecting to play full real games of basketball and here you are playing games that only involve two players one either side, and only involve half a court.

When it comes to picking your player, you’re not met with a list of names or even player pictures. No you’re met with a list of 27 teams, and when you click on one of these teams you will see the player that the team has been allotted. So if you are a fan of basketball you better hope you can remember who played for who back when this game was released and hope that they were the chosen one for that team. Of course if you’re not so keen on basketball as a sport and just like a knock around fun sports video game to mess around on this point is a bit mute. Still the main body of this game feels like something that would be just a bonus/side mode in another game which is not a good start.

On television a one-on-one shooting challenge would be a kind of exciting showdown a chance for ballers to see who is the better man away from the confines of the game, with no help from your team mates. You would think that in this situation if you get two legends facing off then the crowd would chant, scream and explode. Picture this in your mind, then take that picture and turn it into a video game. Imagine the sprites shooting the cheers as they score the painful exhaled noises of disappointment, still sounds like it could be a decent concept for a game if it was treated in this way doesn’t it?

Well now I have made you build a pretty picture I am afraid I am going to smash it. Is there chanting? Is there clapping? No, there is no sound whatsoever, except the thud of the dribbling and that scuffling trainer sort of noise. No crowd interaction, no music to reflect if you’re winning or loosing, no music at all. This same dreariness carries over in to the graphics. Sure they’re not bad but they’re not good either. The players don’t really look like who they are supposed to be. Sure they might be the right skin colour and roughly the right height, but beyond that they just look like a bunch of palette swaps all of them moving running and shooting in the same fashion.

The game is not bad for what it is, the controls were at first a little confusing. You have to press a button to jump and then press it again to shoot. And heck, if you press it but decide you dont really like your shot chances well you’re going to have to just press it again anyways because otherwise you’ll be charged with travelling. The crucical thing to get over here is that this is not a basketball video game in the way that something like FIFA is a football game. No instead it is a small basketball-based minigame collection which is only really any good for a couple of hours of entertainment at best. I am certain if I had this as a kid it would have kept me busy for like one rainy afternoon and that would be it. I do think that the game is slightly better in two-player but not by miles. So when considering this game and what kind of score it should get well I guess it would be  something like four out of 10 taking everything in to account.

If your thinking of getting this game I will tell you that most of the copies I can currently find online cartridge only are around the £6 to £8 mark including postage and packaging. My copy was a NTSC copy I managed to find online for £3 with free postage. I don’t want to name names and spoil things but there is a much better NBA-related game out there and i’d hold my pennies back for that.

Sunday, 27 May 2018

150 SNES games reviewed #31: Alien 3

Alien 3 was developed by Probe Entertainment and Eden Entertainment Software, published In North America, Europe, and Japan by Arena Entertainment, Acclaim Entertainment, LJN, and Virgin Interactive.

 

My Alien 3 SNES YouTube Review 

 

It is half-based on the film Alien 3. I have to say half-based because it’s set on the prison planet from the film and Ripley is shaved bald, but then there are a lot of differences between the game and the film. In the film there is one alien and no one has any weapons. In the game this is completely altered. Ripley, the main character, has all the guns from the previouis film in the franchise Aliens and there is a never ending amount of xenomorphs. I guess it is easy to see why they did this. After all, a game where you spend your whole time running away from one super powerful creature with nothing much to defend yourself sounds a lot harder to get right than a game where you spray lead at a never ending assortment of alien scum.


In fact it looks like it has taken until now – almost 21 years later – for someone to have a crack at a game which is based around the idea of being stalked by one single alien from the Aliens films. I am of course talking about Creative Assembly’s game Alien: Isolation, which delivers exactly that kind of experience and it has done a fantastic job of it. It also made DLC based on the original movie Alien, and maybe with its similar one alien killing people set-up it might one day make Alien 3 DLC. Maybe a game that would have followed the film Alien 3 more correctly and still be good and not cost a fortune in research and development just simply wasn’t possible back then – still, I digress.

Graphically, the game is pretty good for the time. Ripley’s sprite is large and for the most part it’s not bad at all. The clothes look right, the basic shape is right but maybe it’s just me but there is something almost alien about her neck and the lack of facial features makes her look a little like Voldemort of Harry Potter fame. There are lots of little cool touches though, like how her gun swings by her side as she’s climbing the monkey bars so I guess maybe I am being a little harsh. The backgrounds are multi-layered for that 3D style look, they are also very detailed. The backgrounds are overly used though with five or six repeated again and again. Add to that there are bits of scenery in the foreground that you can’t see through. Sometimes there are aliens behind these and this means that you need to either run the risk of being harmed or shoot just in case which wastes your sometimes limited ammo.

There is not a lot in the way of sounds but what is there is good. The gunfire sounds great and so do the screams of the aliens you kill. The game has pretty darn good presentation, a nice opening, I also have to tip my hat to the bits where you log into a computer. They do a pretty good job of making you feel like your chracter is actually using a real computer in the game’s universe and the game over failure screen is also suitably awesome.

What about the gameplay though? Well I find the game enjoyable in small bits but I definitely don’t think it’s a classic or anything. The controls are very good and everything works just as it should which you would think would make this a good game. But sadly there are other issues with the gamplay. I think one of the things the game is lacking is it needs a more detailed map you can easily bring up. Yes, there is a mini map radar thing which lets you know when something is approaching you, but this is more to help keep you from getting hit and doesn’t really help you get around easily. I think what the game really needs more than anything though is a bit more variety. Everything looks the same, you’re always killing the same things, mostly in places that look the same. This game is very time consuming, and can at times be very difficult. It’s easy to get lost and some of the missions seem more complex than they need to be. There are a few alien bosses here and there but they aren’t too hard. The problem is it all starts to feel a bit like a chore at times which is not how a game should feel. I think the maze like quality of the game, coupled with the mission structure, just didn’t quite work in total honesty. I think it would have been better to have strayed even further from the film and offered up something a little more arcade like, something a bit like Konami’s Aliens arcade machine which was primarily a side-scrolling shooter but also had third-person rail shooter parts. Yes, that game possibly soiled the source material even more by introducing blue zombies and other such things to the game but sometimes you just have to say to hell with the plot, let’s roll out the fun boys.
All in all Alien 3 is pretty much an average game so I feel I should give it five out of 10 and simply say it’s not really worth bothering with unless you’re a die hard SNES collector and want every cart you can get, or your a die hard fan of the Alien film series and all of its spin off media. If you’re more of a casual fan of the Aliens universe and you want a good fun retro Alien related game I recommend you get Aliens Trilogy on the PlayStation. It’s a first person Doom-style shooter but it’s brilliant, fun, fast and wrapped in movie sounds and neat touches.

If you do decide you need to own Alien 3 then there are plenty of PAL carts of it about online around the £8 to £10 range with boxed copies starting around the £15 mark. There are several complete copies of Alien Trilogy for PlayStation on eBay at the moment for around the £5 mark including postage. If you own a PlayStation I’d go for that instead for your Aliens retro fix. Oh and if you have a PlayStation 4 or Xbox One then seriously give Alien: Isolation a try, it’s an excellent game.

Wednesday, 9 May 2018

150 SNES games reviewed #27: Top Gear


Top Gear (or as our friends in Japan would know it, Top Racer) is a racing game for the SNES. It was developed by Gremlin Graphics and published by Kemco.

 

It was one of the first racing games to be released on the SNES, so when it came out it was immediately popular. Everyone I knew back then seemed to have either this or Exhaust Heat with the lucky and truly dedicated having both. Top Gear and its two sequels – Top Gear 2 and Top Gear 3000 – were created by the same developers as the famous Lotus series of games which had been released earlier on the Amiga and the Mega Drive. It is important to note before anyone gets too excited this game has no connection to the TV show with the same name.



The good points are that the game feels very fast. I hadn’t played it for a fair few years and when I started playing it this morning I was very surprised at how fast it felt. It is also very bumpy in a way which is kind of hard to explain, but it is worth noting because I remember back in the day a few people I knew couldn’t play it because when it was in motion it made them feel sick. I love it as it actually helps to make you feel like your in there racing. But it’s important to note before anyone goes out and pays for this game, it might be worth looking for some footage on YouTube so you can see if it affects you.

I lost my first few races which meant instead of progressing I kept seeing the starting screen again. But I soon realised I wasn’t paying proper attention to my gears. You don’t get to choose a car or buy add-ons for it, or to even mess with its handling and tires. If this is something that is important to you then your probably better off with Exhaust Heat. Once I started paying attention though I soon found I was up there fighting for pole position again and again. This is when the game began to get really fun, but just when I thought I had seen it all, when I thought I had it in the bag, that’s when things changed a little bit.

I’d noticed there were pit stops but I had never seen the need to use them, sure I had got a little bit tight on fuel at times but there was always just enough to see me fly past the flag in first. You see short races don’t  really require a pit stop and refueling, but the lengthier ones will see you come to an abrupt halt half-way around the track in one of your later laps if you’re not careful. This adds a whole new level of strategy to proceedings as you begin to have to think about when to have a pit stop, how long to stay in the pit, sure you can see your position getting worse while you’re being filled up but you know that in the longer races if you don’t fill up then you’re going to come to a stop and lose. Whole races can be won or lost based on your judgement of when you should pull in for a pit stop or how long you can put it off.

The graphics are good for the time. The screen is always split even when you’re playing on your own. In this case there is a computer rival in charge of a car on the bottom half of the screen. I like the music in this game, it might not be technically brilliant but it is fun. It fits its purpose of pumping you up for the races brilliantly and makes a change to all those games back then which suffered from having no sounds in game apart from that farting rumbling engine sound which used to be popular. I would give this game a good solid seven out of 10. It is a fun game but I miss having a choice in terms of what car to drive and the options to tune it up and buy upgrades. Basically this game just seems like a very big slice of arcade fun not that that’s a bad thing, but you need to keep that in mind if you’re thinking about getting this.

A lot of times when I have seen this game online its been about £8 for an import cart or about £15 for an PAL one, with a boxed copy being as high as £30. I only paid £3 for my cart. The sequel does seem to be a little cheaper and easier to get your hands on though (I will get around to reviewing that sooner or later).

Monday, 26 March 2018

150 SNES games reviewed #17: Street Fighter II: The World Warrior

In 1991 a game began to appear in arcades up and down the country. In fact, it began to appear around the world. This game was not a brand new piece of intellectual property. No, it was a sequel and strangely enough it was a sequel to a game no one had really asked for a sequel to – a sequel to a game that most people hadn’t even played.

 

Nintendo scored a massive triumph over their main rival Sega in 1992 when they managed to secure the first console port of this game. They knew it would  make sales of there Super Nintendo hit new heights.

When the first previews started to pour in there was one thing they would say – one rough statement that would be in there among the praise and excitement that was “this conversion looks to be arcade perfect”. In all honesty this wasn’t quite true, the conversion was not arcade perfect but it was so close that without the arcade machine and home version side-by-side and a well-trained eye the differences were too slight to care about given how fun the game could be.

I am sure by now some of you will have realised what game I am talking about, and if not then I am sure it will soon dawn on you. This game was responsible for the sudden increase of a whole genre and, just as Nintendo hoped, it did cause its machine to fly off shelves. I remember the pure desperation kids at my school had when it came to trying to get their hands on it, copies had sold out locally, adults had even resorted to buying new SNES’ which were bundled with a copy of the game. A lad brought an US NTSC copy of the game into school, just the cartridge – no box, no manual – and when he removed it from his school bag and laid it on the table people just wanted to look at it and to touch it. You would have thought he had produced the holly grail from his small brown satchel bag.


I am of course talking about Street Fighter II: The World Warrior. Having grown up playing on the Atari 2600, the Spectrum the NES and Master System having two buttons seemed revolutionary to me. So the fact the SNES had six main buttons, and all six of these would be used in Street Fighter II almost blew my mind. This small little point made it feel like an arcade game in your home. I had of course played Street Fighter II in the arcade and I have to admit back then that when I got to play the SNES version the subtle differences were not picked up by me at all.


So now I will talk about the game. There are eight playable characters – you pick one and then you fight the other seven. Get past these and you have to take on the four boss characters who are not playable in this version. The graphics are still decent, I think they’ve aged quite well. The music though – I absolutely love the music. I think Capcom just ticked every single box, there are elements in the music which seem to remind you of the country and character the tune belongs to but then all of them seem to be upbeat and full of energy. They also seem to speed up in tempo to follow the action going on around them and this affects you inside on a deep level. The music gets faster, you feel you can get faster, you feel you can take out your enemy even quicker even more stylishly. With eight selectable difficulties there should be one which is just the right side of challenging for more or less anybody. With a little effort the special moves are easy enough for anyone to learn and once you know the sequences they work pretty much every time unlike some of the others which tried to copy this game.

Special mention needs to be made to the bonus level smashing the car up. Yes, it is somewhat borrowed from Final Fight but it is so satisfying. This game has a lot of re-playability. First there is the fact you can try to see the ending for each character but then with the vast amount of difficulty settings on offer you can keep upping the difficulty giving yourself a new goal to strive for and the skills you gain in doing this can then be used to show your friends who the boss is in multiplayer.
I would give this game a nice solid eight out of 10. I have owned my cart for so long that I cant remember how much I paid, in fact I have two carts, one PAL and one NTSC. This is one of the games were a lot of people have a lot to say about the PAL conversion – the fact it is slower and it has fairly sizeable boarders. Personally it doesn’t bother me, unless you run the two versions side by side you’ll never notice.

Should you buy this if you own a SNES? Well this is where things get a little tough. It is the first of three versions released for the machine, all of which have made there way to the Virtual Console service. If you do decide you want this version on cartridge it will set you back between £5 to £10, which is well worth it, but you might want to stop and consider all of your options first. If you own a PS3 or Xbox 360, then for £15 to £20 you can get Ultra Street Fighter IV.

Wednesday, 21 March 2018

150 SNES games reviewed #16: Virtual Soccer (aka J.League Super Soccer)


I have mentioned before that when it comes to football games back in the SNES days there was a wide selection as opposed to today’s simple choice of FIFA or PES.

So I thought that it was about time I looked at another one, J.League Super Soccer, which was made by Hudson Soft. You’ll most likely have heard of Hudson due to its most popular series of games Bomberman or due to the fact that they made the first eight Mario Party games for Nintendo. (On a side note Hudson Soft ceased to exist as a company in March 2012 and was merged with Konami Digital Entertainment, although Konami intend to carry on using the Hudson name.)


The first thing I am going to say about J.League Super Soccer is it has a wonderful intro. But the truth is you cant describe what this game does when left to its own devices as an intro there is no story. What we really have here is an arcade attract mode. Basically some lively football music with a nice chant running through it is played while the game goes from showing you a bit of in game footage, to pictures of clapping fans, to the game’s name and then back to small what can best be described as football comic strip pictures. It almost reminds me of one of those brilliant Amiga software demonstration discs you used to get, the type which would show you pictures graphics and music just for the purposes of entertainment. If you can’t tell, this is something I love about this game.



Originally I didn’t realise what I had been playing was a common game, which came out in the UK with some minor alterations. In fact you might have heard of it, it was called Virtual Soccer. Basically all they did was put in the English language and change the teams from Japanese first division teams to national teams. In the process of buying games for this series of reviews I very nearly went and bought Virtual Soccer which would have meant I had wasted my money buying the same game twice. Something I did notice was that the game has a speed option and you can play it at normal speed or fast speed, but even normal speed is quite fast and this is something I like. You can choose two views to play from. I chose the overhead view which made it look like a game I am sure most of you will have heard of – Kick Off.

I found it hard to shoot but then I am usually bad at these kinds of games. Passing didn’t seem to go quite where I wanted it to go, but unlike the last football game I played the ref at least seemed fair calling for yellow cards when I was fouled as well as when I fouled the computer. When you score there is the satisfying “Goallll!” I wanted to hear in the last game, but still I don’t think enough fuss is made for my taste. You can see the little man is celebrating but I still want to see it closer up. I want to see players punching the air or hugging each other in a cartoon panel or something.
I am glad this game exists because I love having a wide variety of choice and there are things I really like about this game, the presentation, the speed the “Goallll!” soundbite after you score. I guess I would give this game a five out of 10, despite it giving me some of the things I said I wanted to see in a football game during my last football game review it was a step forward in some areas and two steps backwards in others.

Fortunately for anyone who would like to try this game the English PAL cart can be got from eBay for about £3 including postage. I paid £2.25 for the Japanese version including postage. This does raise an interesting point about importing though, the fact that games can change from region to region so sometimes some research is useful to make sure your not buying an altered version of something you already own. But I guess I am still searching for my perfect 16-bit football game.

Tuesday, 13 March 2018

150 SNES games reviewed #13: Mecarobot Golf


 

 

 

 

 

So you have a game which is basically a vehicle for a real life star, but you find out that he is only a star in your country, and no one else knows who he is, so what do you do?

 

You could just remove the connection to the star and hope the game sells on its own strengths. You could try and find another person or people famous to the other markets you want to release it in. Or you could just add robots – yeah , that’s what you could do, you could just add robots.

This is what happened to Serizawa Nobuo no Birdie Try, a Japanese Super Famicom game staring Japanese professional golfer Nobuo Serizawa. He was replaced with Eagle the robot and the game got the name Mecarobot Golf because well robot plus anything equals better, doesn’t it?

The whole robot thing is a gimmick. And not a good gimmick, not one layered with reasoning but a rubbish palate swap of an idea. Buying this game I had another game in mind which was the Neo Geo game Super Baseball 2020, a game in which you have whole teams of robots playing baseball together with excellent presentation and gameplay.



Nothing is actually wrong with Mecarobot Golf it controls in a similar way to most golf games with pressing buttons at the right time in accordance to a meter. There are a decent number of holes but the robot thing serves no purpose at all. You don’t even play as a robot – you’re a human trying to beat the robot. I have read notes that there is some story to this game that in the world in which this game exists humanoid robots are considered to be second-class citizens, their rights are limited and one of the things they are not allowed to do is participate in golfing tournaments. So a rich benefactor purchases Eagle and builds all of the golf courses for him to play against the robot on. This story must have just been manual fodder though, as I never got any of that from playing it. All I got was I am playing as a boring generic man against a poor transformer sprite for no real reason at all.

Other than the weirdness of its birth there is nothing to much I can say about the game. The music’s fine, the graphics are decent if not amazing and the game plays fine. It’s just another average five out of 10 game – don’t get drawn in by the robots.

I spent £3 on getting my cart and that includes postage. It doesn’t come up for sale that much over here as its a US import that never saw release here, and in Japan it came out but with the title I have given above. If you do go for it on the rare occasions it surfaces it never seems to go above £10. Heck after buying mine I saw a boxed copy that was a bit beaten and battered for £8.

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