Showing posts with label 150 snes games. kerr9000. Show all posts
Showing posts with label 150 snes games. kerr9000. Show all posts

Thursday, 7 June 2018

150 SNES games reviewed #32: NBA All-Star Challenge

The game I am going to be talking about is NBA All-Star Challenge. It was developed by Beam Software and published by LJN (Acclaim in japan). It was released in Europe in 1993.

 

Back when I was younger there was only one NBA game that ever got plugged into my SNES, and there was only one NBA related game that I ever played at friends’ houses. To cut this rambling intro short, it wasn’t this one.


The first thing you will notice upon playing NBA All-Star Challenge are the gameplay options. There’s one-on-one, three point challenge and horse. This is the game’s first problem. You will have most likely bought it expecting to play full real games of basketball and here you are playing games that only involve two players one either side, and only involve half a court.

When it comes to picking your player, you’re not met with a list of names or even player pictures. No you’re met with a list of 27 teams, and when you click on one of these teams you will see the player that the team has been allotted. So if you are a fan of basketball you better hope you can remember who played for who back when this game was released and hope that they were the chosen one for that team. Of course if you’re not so keen on basketball as a sport and just like a knock around fun sports video game to mess around on this point is a bit mute. Still the main body of this game feels like something that would be just a bonus/side mode in another game which is not a good start.

On television a one-on-one shooting challenge would be a kind of exciting showdown a chance for ballers to see who is the better man away from the confines of the game, with no help from your team mates. You would think that in this situation if you get two legends facing off then the crowd would chant, scream and explode. Picture this in your mind, then take that picture and turn it into a video game. Imagine the sprites shooting the cheers as they score the painful exhaled noises of disappointment, still sounds like it could be a decent concept for a game if it was treated in this way doesn’t it?

Well now I have made you build a pretty picture I am afraid I am going to smash it. Is there chanting? Is there clapping? No, there is no sound whatsoever, except the thud of the dribbling and that scuffling trainer sort of noise. No crowd interaction, no music to reflect if you’re winning or loosing, no music at all. This same dreariness carries over in to the graphics. Sure they’re not bad but they’re not good either. The players don’t really look like who they are supposed to be. Sure they might be the right skin colour and roughly the right height, but beyond that they just look like a bunch of palette swaps all of them moving running and shooting in the same fashion.

The game is not bad for what it is, the controls were at first a little confusing. You have to press a button to jump and then press it again to shoot. And heck, if you press it but decide you dont really like your shot chances well you’re going to have to just press it again anyways because otherwise you’ll be charged with travelling. The crucical thing to get over here is that this is not a basketball video game in the way that something like FIFA is a football game. No instead it is a small basketball-based minigame collection which is only really any good for a couple of hours of entertainment at best. I am certain if I had this as a kid it would have kept me busy for like one rainy afternoon and that would be it. I do think that the game is slightly better in two-player but not by miles. So when considering this game and what kind of score it should get well I guess it would be  something like four out of 10 taking everything in to account.

If your thinking of getting this game I will tell you that most of the copies I can currently find online cartridge only are around the £6 to £8 mark including postage and packaging. My copy was a NTSC copy I managed to find online for £3 with free postage. I don’t want to name names and spoil things but there is a much better NBA-related game out there and i’d hold my pennies back for that.

Tuesday, 15 May 2018

150 SNES games reviewed #28: Ryan Giggs Champions World Class Soccer


Ryan Giggs Champions World Class Soccer was the game I played a little last night as well as early this morning. It is obviously a football (soccer) game and it was released on the SNES as well as the Mega Drive. It was developed by Park Place Productions and published by Acclaim.

 

My Champions World Class Soccor YouTube Review 

 

You might not have heard of Park Place Productions largely because they were a bit of a bright light that burnt out very quickly. They were founded in 1989 and in 1993 they had become the largest independent developer of computer games. They had  130 developers making 45 games for 14 different publishers. At the end of December 1993 the company collapsed spectacularly. Basically they didn’t hit some targets they had been set by publishers and as a result of this they were denied payments, pulled out of contracts and literally left Park Place Productions up the creek without a paddle.


The first thing to note is that the whole Ryan Giggs thing is a bit of a con. The UK release featured a picture of the player on the game box and the cartridge label but any real connection to the guy or inclusion of his name ends there. The German version featured a player famous to them Sepp Maier, and the French featured a team likely to interest them, Paris Saint-Germain. None of the three have anything to do with the game beyond the box art and cartridge label though so from now on sod Giggs I will be referring to this as Champions World Class Soccer (or CWC Soccer if I get lazy).

Modes of play included in the game are the standard type, exhibition match and tournament mode. There are the obvious options to turn certain things off and mess with how long the matches last etc but nothing out of the ordinary.

The game’s presentation is pretty decent. There is a TV announcer talking about the match before it starts – talking as in text along the bottom of the screen, but the text is pretty cool. It mentions which team you are and what is good or bad about you. For example I got something on the lines of the following for my first match: “England have always been good at defence but there shooting record is a little unpredictable”. The in game graphics are pretty much the bog standard average football game graphics from this point in time so I don’t have a lot to say about them, they don’t make or break the game.

I like the fact that there is a big blue star around the character you are in control of. It is very easy to know who you are and then there is a button which seems to exist just to help you do little tricks either dribbling the ball around your feet, turning backwards for a second or shooting forward quickly – well, quickly for this game. Unfortunately this is the point at which my review has to get a little bit sour I am afraid that personally I feel that the gameplay is bad. The game is slow, both passing and shooting are hard and frustrating to the point you’ll soon find yourself turning the air blue.

Sometimes it takes a few seconds for your character to become properly attached to the ball like you do in most football games. You will have ran on to the ball and it just wont end up under your control so you’ll be running backwards and forwards hoping it attaches to you and then a computer controlled player will just run straight up and claim it with no problem or pause in proceedings.

In my opinion this game is the worst SNES football game I have played so far. I like the TV start, I like the fact it makes it obvious who you are but I don’t really like the controls or the gameplay. It also didn’t give me my any of my demands such as great goal scoring animations or a voice shouting “Goal!”. I would give this game four out of 10 . It’s not unplayable but there are much better games out there for your cash. If you decide that you simply need this game to live the good point is it will cost you only £4 or £5 to buy it online and get it posted to you.

Wednesday, 9 May 2018

150 SNES games reviewed #27: Top Gear


Top Gear (or as our friends in Japan would know it, Top Racer) is a racing game for the SNES. It was developed by Gremlin Graphics and published by Kemco.

 

It was one of the first racing games to be released on the SNES, so when it came out it was immediately popular. Everyone I knew back then seemed to have either this or Exhaust Heat with the lucky and truly dedicated having both. Top Gear and its two sequels – Top Gear 2 and Top Gear 3000 – were created by the same developers as the famous Lotus series of games which had been released earlier on the Amiga and the Mega Drive. It is important to note before anyone gets too excited this game has no connection to the TV show with the same name.



The good points are that the game feels very fast. I hadn’t played it for a fair few years and when I started playing it this morning I was very surprised at how fast it felt. It is also very bumpy in a way which is kind of hard to explain, but it is worth noting because I remember back in the day a few people I knew couldn’t play it because when it was in motion it made them feel sick. I love it as it actually helps to make you feel like your in there racing. But it’s important to note before anyone goes out and pays for this game, it might be worth looking for some footage on YouTube so you can see if it affects you.

I lost my first few races which meant instead of progressing I kept seeing the starting screen again. But I soon realised I wasn’t paying proper attention to my gears. You don’t get to choose a car or buy add-ons for it, or to even mess with its handling and tires. If this is something that is important to you then your probably better off with Exhaust Heat. Once I started paying attention though I soon found I was up there fighting for pole position again and again. This is when the game began to get really fun, but just when I thought I had seen it all, when I thought I had it in the bag, that’s when things changed a little bit.

I’d noticed there were pit stops but I had never seen the need to use them, sure I had got a little bit tight on fuel at times but there was always just enough to see me fly past the flag in first. You see short races don’t  really require a pit stop and refueling, but the lengthier ones will see you come to an abrupt halt half-way around the track in one of your later laps if you’re not careful. This adds a whole new level of strategy to proceedings as you begin to have to think about when to have a pit stop, how long to stay in the pit, sure you can see your position getting worse while you’re being filled up but you know that in the longer races if you don’t fill up then you’re going to come to a stop and lose. Whole races can be won or lost based on your judgement of when you should pull in for a pit stop or how long you can put it off.

The graphics are good for the time. The screen is always split even when you’re playing on your own. In this case there is a computer rival in charge of a car on the bottom half of the screen. I like the music in this game, it might not be technically brilliant but it is fun. It fits its purpose of pumping you up for the races brilliantly and makes a change to all those games back then which suffered from having no sounds in game apart from that farting rumbling engine sound which used to be popular. I would give this game a good solid seven out of 10. It is a fun game but I miss having a choice in terms of what car to drive and the options to tune it up and buy upgrades. Basically this game just seems like a very big slice of arcade fun not that that’s a bad thing, but you need to keep that in mind if you’re thinking about getting this.

A lot of times when I have seen this game online its been about £8 for an import cart or about £15 for an PAL one, with a boxed copy being as high as £30. I only paid £3 for my cart. The sequel does seem to be a little cheaper and easier to get your hands on though (I will get around to reviewing that sooner or later).

Monday, 26 February 2018

SNES Game Review 143: Hiryu no Ken S: Golden Fighter AKA Ultimate Fighter


OK so the game I am going to be talking about today is called Hiryu no Ken S: Golden Fighter and it is the first game in a series of games often refereed to as either the Hiryu no Ken or Flying Dragon series to be released on the Super Nintendo. I guess your probably imagining that given the fact this game is on the Super Nintendo that the S stands for Super? Well actually I will put you out of your misery with a little bit of trivia here and tell you that the S in the title actually stands for Special.

The Flying Dragon series started in 1985 with an arcade fighting game called Shanghai Kid, when I say fighting game this might put images of Street Fighter 2 in to your head but this game actually predated the original Street Fighter by around 2 years. Flying Dragon Secret of the Scroll is the sequel to this arcade game and it was on the NES. The NES game was less of a one on one fighter and more of a sort of walk along fighting platformer. After the first NES game there were about 4 more NES games and then a GameBoy game (which was a one on one fighter again) and then this which as I said earlier is the first gamer from this series on the SNES. So basically this is the first SNES game in a massive series, a series which most likely hardly anyone in the UK has even heard of after all this game never came out here and the only one of the series up to this point which made it over here was the GameBoy game which was called Fighting Simulator: 2-in-1: Flying Warriors which is a heck of a mouthful, and in all honesty I had never even heard of it until doing research for this review (Until now my only experience of this series was playing the N64 game). This game I am reviewing didn't make it out over here it did make it out in America two years latter with the name Ultimate Fighter. OK so that's enough of a history lesson lets get onto talking about the game itself.

So I guess the first question to answer is well what kind of game is it? Given the fact that the series seems to have swapped its play style around from game to game it leaves you wondering what type of game this will be, well I think its probably best described as a Walk along beat em up. Unlike games like Final Fight or Streets of Rage you can only move forwards and backwards you cant move up and down, so its a walk along beat em up which is on a fixed level much like one on one fighters like the aforementioned street fighter. This in itself is a little bit strange as you cant really avoid enemies and they cant try to flank you like they would in other games, they will be coming at you either from the left or the right and that's it.OK this is not the only game to work like that in fact if your a MegaDrive/Genesis gamer and have played either Altered Beast or Last Battle then yeah its sort of like those. You would think that this would have its advantages that maybe if the SNES's processor only has to think about one plain then its got less grunt work to do but when you play this game you will soon find that it is well the best word I can come up for it is janky. the game moves quiet slow, suffers from a sort of stuttering slowdown at times and just feels like its always in a low gear. There is no choice of fighter your simply the bloke it gives you, there is a punch button, a kick button and this sort of flip forward button and you jump by pressing up, some of the kicks and punches you can do also involve pressing up or down so although it feels like there is a decent range of moves but that there not quiet as easy to use as they could be.

OK so what do I actually like about this game? Well it does have nice big sprites which I think gives the game a good look, there is also quiet a few different enemy sprites which should help keep the game from getting repetitive but unfortunately it doesn't. The games levels just seem to be really long and slow. The game also has pretty decent music and effects. To me this game just feels like a giant vat of missed opportunity. When you are playing it you just get this overwhelming sense that there is a nugget of goodness in there somewhere, that if they had just tweaked a few things here and there increased the speed and made a few alterations that they could have had something worthwhile here but alas I am not here to review what could have been I am here to review what was and is.

I would give this game 3 out of 10, I think if you picked this up and played it then for the first 10 minutes you would think hey this game is not bad at all and think I was being harsh but if you gave it another 10 minutes you would start to see why I feel the way that I do. If you really wanted to own this then Japanese versions pop up on eBay from time to time cart only between £5 to £10 but I have never seen the altered American version being sold here, if your willing to import it from America then it seems to go for around £25 to £30 after postage but it is in no way worth anything near this. I strongly recommend that you ignore this game.

Thursday, 15 February 2018

SNES Review 139: Desert Strike: Return to the Gulf


It is funny how you sometimes consider a game to be a SNES game or a Megadrive game or a playstation game not because it was exclusive to that machine but because thats just the machine you most associate with it. For me Desert Strike: Return to the Gulf was always a Megadrive game, I owned a SNES and an Amiga at the same time as I had my Megadrive but back in the day I never even realized you could get Desert Strike on anything other than the MegaDrive. Desert Stike came into my life because of one of my brothers, he brought it home one day and began playing it, at first I just watched him but eventually I started having a go at it myself. I have to admit that other than Thunderblade I hadn't actually played many games were you controlled a helicopter at least not any that automatically spring to mind so this made it stand out.  In fact helicopters were not something I had thought about much at all with my only real exposure to them being airwolf and Howling mad Murdoch flying one in the A team.

So Desert Strike is a military themed shoot 'em up released by Electronic Arts in 1992 originally for the Sega Megadrive/Genesis I think my brother must have gotten it pretty soon after its release because of my strong association between the game and this format. The truth of the matter though is that the game made it to all kinds of formats obviously the SNES as I am talking about it here, but it also made it to the , Amiga, MS-DOS, Mac OS, the Master System, the Lynx, the Game Gear, and the Game Boy.

The game is clearly inspired by the Gulf War and depicts a conflict between an insane Middle Eastern dictator, who despite having a made up name is obviously a stand in for Saddam Hussein and the United States. The game came out after the gulf War had ended but there is a certain degree to which this game kind of has an America F*** Yeah propaganda sort of feel to it and there actually was some small degree of controversy regarding the game's subject matter back in the day with some people criticizing it saying it was a little bit distasteful with its  release being so close to the end of the Gulf War. Looking at it now and thinking of the context of it all sort of makes me think of Team America but still even noting this as insensitive as it might seem of me I personally don't really care if the game is semi based on reality if its a fun game thats enough for me. As far as plot goes it doesn't extend much beyond where the good guys and we are going to stop a nut case dictator by destroying his weapons but really for this sort of game what more do you need?

OK so when your playing Desert Strike you control an AH-64 Apache helicopter and ''if there's one thing you can be sure of, it's that nothing is more powerful than an Apache helicopter. An Apache helicopter has machine guns AND missiles. It is an unbelievably impressive complement of weaponry, an absolute death machine.'' to paraphrase Patrick Stewart. Well you use this absolute death machine to go on missions which involve all manner of objectives such as destroying enemy weapons and installations, rescuing hostages and capture enemy personnel. While doing this you need to be mindful of your ammunition it is possible to run out of both shells for your cannons and rockets but you can find more and pick them up. When I described this as a shoot em up it might have brought all kinds of ideas to the brain of someone who has not played it, usually shoot em ups are fast and your either going up the screen or left to right but Desert Strike is not like this at all. There is less emphasis on quick moving and more on strategy. The action takes place on open, multi-directional scrolling levels viewed from an isometric perspective, your not forced to keep moving you can go towards enemies at your own pace and you can back up, strafe and even retreat, this makes it have more of a thinking edge to it. Do you fly in all weapons blazing or slowly strafe towards a target or even decide your not ready and go seeking extra missiles and ammo?

As previously mentioned the levels in the game consist of several missions, which are based around the destruction of enemy weapons and/or enemy installations, rescuing POWs, or capturing enemies. How you do this though is where your grey matter comes into the equation, you need to look at the map work out the direction you need to go in and then meet whatever enemies you find with the appropriate response, obviously you could fire a hydra missile at a stick man holding a pistol but then what are you going to do when you have used all of your missiles and your stuck trying to knock out an anti air missile defense with a low powered machine gun most likely your going to die. So given this some of the strategy comes in knowing which weapon to use when, which target to eliminate first, when to fight and when to run. Your Apache has a very limited amount of armor, which is depleted as the helicopter is hit by enemy fire, when the armor is gone well then its bang bye bye helicopter time. If this happens three times then its game over.You also have a finite amount of fuel which is steadily depleted over time. Should the fuel run out the Apache will crash, again bye bye helicopter. You can however refuel by collecting fuel barrels. This means that really you need to plan mission routes carefully in order to maximize fuel efficiency.so there is a lot of balancing you need to do making this more thought based than a lot of shooting games.

The game controls well if there is anything I would add it would be cross-hairs to show where your missiles and guns are pointing and likely to hit but I suppose this would lower the challenge really. The game is fairly short but is pretty high on challenge its not one for those who are easily frustrated due to the fact if you just go in guns blazing your armor is pretty shoddy and you'll soon find yourself facing a game over screen, slow and steady wins the race here. Its also not the best game for re-playability as once you have it done and dusted your probably not going to pick it up again for quiet a long time as outside of the main game theres nothing to help prolong your time with it (no multiplayer or score attack or anything). The graphics are simple but functional, everything looks as it should even if its not overly flashy. It all sort of looks like highly accurate military toys which is kind of cool. The same can be said for the sound its all very functional, you have your helicopter noise your missile and machine gun noises your crashing noise but if you want music then your sadly out of look as the game simply doesn't have any. I know music would potentially hurt the realism but I would have personally liked the option.


So what do I think of Desert Strike overall? I think its a pretty darn good game really, I wouldn't call it perfect and I do have some issues with it but for me I would call it a 7 out of 10. I did grab my megadrive version and have a quick go on it and maybe its just me but it actually seemed a little bit better on there, having checked though apparently the main developer much prefers the megadrive version so if you have both machines id look to the megadrive in this case. I spent £5 on an American SNES cart of this game and having a look the going rate seems to be around £10 for either a Pal or NTSC cart with boxed copies being more between the £25 to £35 price range, obviously these prices vary but this gives you a rough idea of what to expect.

Friday, 22 September 2017

SNES Review 130: Mystic Quest Legend AKA Final Fantasy Mystic Quest

So the game I am going to talk about now was released in the Pal region as Mystic Quest Legend, in America as Final Fantasy Mystic Quest,  and in Japan as Final Fantasy USA: Mystic Quest. Thinking how big Final Fantasy is as a franchise it seems kind of crazy now that for its release over here it basically had the Final Fantasy name ripped from it but you need to realise that the name didn't carry the kind of weight then that it does now.


Having heard the name Final Fantasy then you'll be thinking that this is a role-playing video game and well you would be right.The game is basically a spin-off to Square's popular Final Fantasy series that they designed and marketed as a simplified role-playing game with entry-level RPG players in mind.The whole basic idea behind the game was to get new people in to the genre, people who might previously have not paid much attention to RPG's previously. This kind of effects a lot of peoples opinions on this game. You can see why it was made, the sales of the last proper final fantasy in America before it really tanked despite it being an excellent game. So this game was made as something to try and court interest in the genre a kind of jumping in point for newbies and I would argue that when used in this way the game is at its best, the problem is when you go from playing an in depth RPG down to playing this, it comes of as incredibly simplistic in relation to almost any other RPG you could think to name.

You see while the game's  battle system is basically similar to that of a Final Fantasy game from that sort of period its kind of a little simplified with more action adventure game elements weaved into it. You dont really get a team like in other games instead you have your central character who you level up but you meet people who kind of fight alongside you and then clear off to be replaced by other latter companions. This simplifies things by meaning you only have to concentrate on your one main guy, heck the game itselfs controls your part time companions for you by default. Also when you move around on the overworld its fixed its less like moving around in most RPG games and more like moving Mario from level to level on the map screen in Super Mario Land. There are also no random battles, and no choosing who you need to take with you or making sure people level up evenly as companions kind of just drop in and out and your not responsible for managing there equipment or well anything.

The story by RPG standards is pretty darn basic there are no crazy big plot twists or things that will make you stop and think about whether what your doing is right or wrong or if your really a hero or not. Quiet simply you are a young guy called Benjamin on a quest to save the world. You do this by retrieving stolen crystals that control the world's four elemental powers and hold everything in balance.

One of the issues when a lot of people review this game is they just see it as a sort of Fischer Price Babies First RPG and tar it as nothing more than a cut down bastard of the Final Fantasy franchise and yes in some ways if your heavily into your RPG's what is on offer here can seem pretty darn simple. I would seriously argue though that its not a bad game and that if you look at it as its own thing and judge it based of that and not its various brothers then its a pretty decent game.

Now the game is pretty darn easy and that's a complaint that's been levelled against it a lot, its also short by RPG standards its about 10 hours long but hey when theres things like work to worry about sometimes its nice to have an RPG you can finish without having to dedicate your life to it. I need to say that I really do love the music in this game it just well its in many places just beautiful and has a sort of calming nature to it. The graphics are passable and work well but they are pretty no thrills graphics to be totally honest.

In conclusion well I think the game is a decent if overly simple game, its a hard one to score as it depends what your after and what kind of RPG experience you have.. If this was your first entry into the genre id give it a 7 out of 10 and say go grab it as I think it serves the purpose of easing you into this kind of game very well, If your a pro RPG gamer though then I would have to lower the score to a 6 and say that maybe this game is a little short, repetitive and over simplified to score any better. I do think though that this game gets a lot of unfair negative backlash, maybe some of this is simply because none Japanese gamers have disliked the idea that we were not buying previous RPG's simply because we were too green and in need of having our hands held to truly get there greatness? I paid £10 for my cartridge only pal copy of this game and if you really feel that you need it well I wouldn't pay over £20 for it as I don't think it will hold your attention long enough to warrant the money after all its short and not particularly replayable in my opinion.

Tales from the Crypt DEAD EASY aka Fat Tuesday the lost film

Ages and Ages ago I made blog posts about Tales from the Crypt Presents Fat Tuesday AKA Dead Easy and a few years ago I turned these into a...