Showing posts with label the simpsons. Show all posts
Showing posts with label the simpsons. Show all posts

Saturday, 24 February 2018

150 SNES games reviewed: #7 Krusty’s Super Fun House


No TV series makes it past 20 series without someone realising it has the potential to sell a lot of other stuff by association.

The Simpsons was a largely adult-humoured comedy which children seemed to become obsessed with. So it was no surprise when the Bart vs. this and that games started to pour on to the NES. It didn’t even take the programme being around long for it to begin to happen. Bart was the main Simpsons character who was focused on when it came to games, so when a Krusty the Clown game was announced it almost took me by surprise. I can’t remember who had it first, but it seemed to be one of those games that almost all of the SNES owning guys at school got hold of.
What neither I nor the rest of the guys knew back then was that Krusty’s Super Fun House originally was not a Simpsons title at all, it was a game called Rat Trap. So whatever you think of the game you cant really call it a rushed cash-in on The Simpsons’ name, as the game was completed in its original form long before The Simpsons was attached to it. Acclaim, bought the finished game and decided to make a large return on it they would make alterations and turn it into a Simpsons vehicle. This made it the first Simpsons game not to feature Bart as the central character (although he does appear in it).
Rat Trap was developed as an Amiga game, and non-Simpsons versions of the ROM/disk image can be found for those interested in that kind of thing. Whether the game ever saw any kind of limited release in its original Rat Trap form, I have no idea, maybe it was and that’s how its ROMs ended up online, or maybe it was leaked by someone close to it. What was originally intended to be an Amiga game ended up having the Simpson’s license added and then ended up being released for the Amiga, DOS, Game Boy, Game Gear, Master System. SNES and Sega Mega Drive. From a business stand point I cant say I blame them, the more machines it is on the higher sales potential it has, which is something a lot of companies seem to have forgotten nowadays while they try to court exclusivity deals and pay cheques from various system owners.
The main goal of the game is to slaughter the rats by leading them to what I can best describe as semi-automated killing machines. Back then no one saw anything wrong with the murder of cartoon rats. I can only imagine what would be said if something like this came out now – PETA would have a field day. After all they already think that in order to become raccoon Mario, Mario takes his super knife and slices his way into a live racoon pulling its guts out with his teeth, which until they put the idea in to my head I merely thought it was magic, or that he slipped on a raccoon onesie and gained new powers due to mental illness (wouldn’t you be ill if you saw bullets with talking faces and dinosaurs who could eat things twice their size?).
To get the rats into the killing machine, Krusty needs to do a bit of puzzling, lifting up blocks and putting them in the right place for example. The graphics and the way this works has a bit of a Lemmings feel to it, which is no bad thing in my opinion (I just wish it was a little more like Lemmings).
Krusty is also armed with a small supply of weapons in the form of custard pies or balls. These have no real use when it comes to the rats but there are other characters around such as snakes which will attack Krusty and he can use these to defeat them. Strangely, there are massive parts of levels the rats never even go near, and in fact they couldn’t even reach if you messed up, but you can explore these areas and kill the enemies there, for points I guess. To finish a level you need to kill all of the rats and then return to the starting door to hear a little jingle and then move on to the next one. Sometimes the level will be made so you can’t just go back and you need to go forward and then around to get back, beating the enemies in your way to get there.
The graphics are bright and functional, if not amazing. The Krusty sprite looks good but the fact he is constantly smiling seems a little strange given the Krusty we now know and love. I guess this game came out quite early in The Simpsons’ run so Krusty was a little more child-friendly back then, and he hadn’t been fully characterised as the alcoholic, only in it for the money scumbag we all know and love.
The game is functional and at times fun, but I really believe no one would even bother to play or look for it now if it was not for the attached Simpsons license. I score this game five out of 10. It is just plain average. So average that at times it hurts. I am sure I enjoyed this more when I was younger. I rate this game much higher as an example of good business decisions than as a game.
I paid £3 for my NTSC cart of this game not long ago, but looking online £8 seems to be about the going rate for it in either PAL or NTSC. So for once I am actually showing you a game you can get without needing either a import machine or a wad of cash.

Tuesday, 13 June 2017

SNES Review 119: The Simpsons Bart's Nightmare

This might be a strange way to start a review but I want to talk about my memories of old games. Now when some people think about retro games they kind of jump to what are considerd the best of the best games the cream of the crop the Mario Worlds, the Links to the past but when you think back to gaming in your child hood the memories are far more mixed. We all struggled with certain games the kinds that angry reviewers would jump on now, we all had this one game we were stuck at a certain point on, and we all had the game we kind of just shoved in the slot everytime we needed to kill 5 minutes and didnt really know what we wanted to play, well for me that game was The Simpsons Bart's Nightmare.




The funny thing is that I have always die hard considerd this a SNES game, in my head it was only on the Super Nintendo, but the truth is it wasnt an exclusive or anything it was on the MegaDrive as well and both versions were developed by Sculptured Software, a Utah based developer which would latter be swallowed up by Acclaim and who sadly no longer exist. They were proberbly best known for Super Star Wars on the SNES and a whole bunch of WWF games in the early 1990’s.

The games plot is pretty simple, Bart Simpsohn is trying to write a essay for school and he falls asleep. While asleep Bart dreams that the pieces of paper his essay are written on have blow out of the window, and that he needs to try to collect as many of them as possible in order to complete the assiggment and get the best grade he can. Each piece of paper has basically found its way on to a windy street but Bart cant just pick them up, nope he has to jump on them and when he jumps on one he will be met with a choice of two coloured doors with each door leading to a diffrent dream scenario, a diffrent world with a task he must complete in it and if he manages the task he wins the page.

Ok so as for how this game plays you have a sort of main stage called Windy Road, this is the road the pages are blowing up and down. You can walk in either direction but the truth is theres not any real way to know if your near a page or not so you just pick a direction and wander and wander hoping you will soon find a page sometimes it feels like its taking forever. The game clearly likes to show that it is familiar with the show and it does a good job of making you feel like this is a part of that world, you will be attacked by bouncing heads of Jebidiah Springfield, Principal Skinner will walk towards you and he will force you into a suit, Lisa will play her saxophone and if the notes hit you it will reverse your controls, the school bullys will come along and try and get you and bart can even find his skate board to speed himself up. It is in this central world though that you actually take damage, if your hit here you loose Z's and if you loose them all you wake up, and sometimes this bit drags on and gets so boring youll simply loose Z's by bumping into things because half of your brain has turned off while playing the game.

Once you finally jump on one of the bits of your essay though then things change a whole bunch, you are taken to two doors, pick a door and you get to try your hands at one of the mini-games/stages. One stage is a bit of a shoot em up and see's you flying through the skies as Bartman firing your slingshot at enemies until you reach the boss, another see's you become the might Bartzillia who must go smashing through the streets wrecking havic with his flame breathe and lazer eyes, who must climb the tower and displace King Kong Homer. You also get to be Bart in what can best be described as an Indiana Jones Parody and you get to enter the world of Itchy and Scratchy and have them try to murder you. If you fail at any of the mini games its not game over but in some ways its worse as your bumped back down to windy street to look for a bit of paper again.

I have to not only give respect to the fact that this game seems to show a good degree of knowledge about the Simpsons as far as both characters and refrences go, but this game also looks the part, I cant complain about the graphics in the slightest. When this game is good oh boy is it good but then when its bad its just plain boring. I dont very often get to say this but Bart's Nightmare is a heck of a Marmite game, go all around the internet, look in diffrent old publications, ask people and you will see a whole bunch of diffrent oppinions on this games some will swear it is pure trash, others will say its mediocre and yet others love it, still enjoy it and want to defend it. So just incase you havent gotten my oppinion from reading this review I will lay it out here nice and plain and simple, I think the game is a 7 out of 10, I love it, I want to tell everyone to run out and grab it but I can not help but admit that the game is absolutly full of flaws. What you have here is a mini game collection that is held togther with a sort of hub stage (windy street), now the mini games are very fun and intresting in my oppinion and quiet a few of them could quite easily have been spun out in to intresting full games of there own but as they stand in this package they just get dragged down by an overly long overly annoying hub stage. You feel like your having to push yourself through windy street constantly to get to the good bit and in the end you cant help wishing that you could just jump straight to being bartman or bartzillia and its never a good thing when your wishing sections of a game away.

Tales from the Crypt DEAD EASY aka Fat Tuesday the lost film

Ages and Ages ago I made blog posts about Tales from the Crypt Presents Fat Tuesday AKA Dead Easy and a few years ago I turned these into a...