Showing posts with label Super Nintendo. Show all posts
Showing posts with label Super Nintendo. Show all posts

Thursday, 14 June 2018

150 SNES games reviewed #34: Power Drive

When I buy retro games they tend to belong to one of three categories. They are games which I owned as a kid and want to get again because I have fond memories of them, games I remember friends owning and which I have fond memories of playing at their houses, or are games which I can get cheap and figure what the heck I will give it a bash.

 

My PowerDrive SNES YouTube Review 

 

Today’s game comes from the second category. I had quite a few friends at school and all of them owned one console or another, but the most owned console was probably the SNES. Not everyone had the same taste in games though. So sometimes when I would go to visit a friend’s house I would get to play a game that I otherwise wouldn’t have got to try. One particular friend was mad on sports – cricket, football, boxing, motor racing – and unless it was a crazy sports related title like Punch-Out!!, he would have it.

One day when I went round he had a new game, one I hadn’t really heard much about and that game was Power Drive. The first thing I noticed on its case was that it was published by U.S Gold, but at the time I had never heard of the developer Rage Software.

U.S. Gold was founded in Birmingham in  1984 as the publishing division for a software distribution company called Centresoft. Its primary reason for existence was to republish popular US computer games in the UK. For ZX Spectrum and Amstrad CPC users the U.S. Gold logo became a big part of our lives. U.S. Gold no longer exists and nor does Rage Software. Rage’s first title, Striker, sold more than one million copies and established Rage as a major creative force in the interactive entertainment industry. But ironically the very thing that started them off – a football title – would ultimately be its undoing. In 2000, Rage began to expand into publishing. Due to a long run of games that did not sell as expected, the lack of sales and costs associated with their  David Beckham franchise tends to be considered to be what ultimately led to the company going bankrupt in 2003.

When my friend popped Power Drive into the cartridge slot I have to admit that it was nothing like what I expected. Putting it simply Power Drive is an arcade racing game based around rally driving. There is not a great deal of opening presentation to the game, you pick your car from an initial choice of two and then you start your career.


The graphics are isometric, you can see the whole of your car almost as if its a remote control car that you’re looking down at. This might seem to be a little basic at first but with the tricks under the game’s bonnet such as full sprite rotation and super smooth screen scrolling in every direction you soon realise that what looks on paper like average graphics actually look a hell of a lot better when moving. There are a few tiny issues with screen flicker but this mostly happens when the arrows that warn you of upcoming turns appear over the top of other objects. It’s only a momentary issue and you can still tell what direction the arrow is pointing so it doesnt really affect your game. There are night levels, and the following might sound like a strange thing to praise but the car’s headlights are handled brilliantly. Both of the headlight beams are animated separately, which just looks brilliant. The two lights overlap each other and it’s just a brilliant little touch which I can’t help but mention. That’s enough about the cars and their headlights, it’s time to talk about the backgrounds. They at first seem a little bit basic. The tracks and the scenery both look a little plain at first but they are full of subtle little details which take into account the characteristics of the country you are in.

The music is typical early nineties game music. I can’t claim it’s amazing but then again it’s not bad. Basicaly it does its job which is to be moderately exciting and to muffle the engine noises, etc so that they dont became a pain in the butt. You can turn the music off if you would prefer to hear your engine or if you’re going to play your own music while you play.

The game has three types of stages, they are individual time trials, head-to-head races against the computer, and skill tests. There are eight rounds of gameplay, set across a range of countries. As you race you get prize money for winning races but it is important to note that the cost of repairing your car is very realistic compared to other games, meaning if you have repeatedly ping-ponged your car off of the walls then 90% of your prize money is going to be spent on knocking your car into shape. You can race with a knackered car, but it becomes harder and harder to control and slower so it’s not really recommended.

At first this game will seem hard because it doesn’t control like a lot of other SNES racers, or at least not many of the wildly popular ones. If you have played either RPM Racing or Rock n’ Roll Racing then Power Drive would be down your alley. Once you get used to the controls though it becomes a challanging but fun driving game. I would give this game eight out of 10. I really enjoy it still today and can easily throw it on for a quick hour again and again. This game can be got for around £10 to £15. If you want to try it I would keep my eye on the various sites and try to grab a copy as close to the £10 mark as possible. The game is not wildly talked about and doesn’t seem to have any particularly big cult following.

Wednesday, 2 May 2018

3 Super Nintendo Game Reviews that are just a little bit diffrent.

OK so having reviewed 151 SNES games I figured that rather than jump into another commercial release for review 152 I would instead look at a few rom hacks and even a home-brew game.


 My Mario Kart R Review




My Oh No More Zombies Ate my Neighbors Review




My Jet Pilot Rising Review


Monday, 23 April 2018

150 SNES games reviewed #23: Final Fight

I try to keep games like this that everyone will know to a bear minimum or at least thin them out as much as I can, but I kind of felt that I needed to get Final Fight out of the way – and not in a bad way.

 

My Final Fight YouTube Review 

 

The game was important for a lot of reasons. The fact that it was on the SNES but not the Mega Drive was one of them, as this was part of the reasoning behind Sega coming up with the Streets of Rage franchise. The game touched and affected the whole of the market. I am going to try to talk about it but do my best not to retread the exact same ground everyone does (this will be hard with how much the game has been talked about).


Final Fight is a side-scrolling beat-’em-up produced by Capcom. Originally it was released as an arcade game in 1989. Final Fight was the seventh title Capcom made to work with its CPS-1 arcade system board. The CPS-1 worked a bit like the Neo Geo, you had a system board and other smaller boards could be mounted on top of this, and the large board was the guts of the arcade unit and the small board held the actual game. I actually own a CPS-1 board but the only game board I own for it is Pang! 3.



The game is set within the fictional Metro City. In the arcade game you get to pick one of three characters: Former pro wrestler-turned-mayor Mike Haggar, his daughter’s boyfriend Cody, and Cody’s friend Guy. The whole idea of the game is to take down the Mad Gear gang and rescue Haggar’s daughter Jessica.

The game originally began development as a sequel to the first Street Fighter arcade game but the genre was switched from a one-on-one fighting game to a scrolling beat ’em up and the title was changed following the success of Double Dragon. This is probably one of the main reasons that Final Fight characters have popped up in Street Fighter games.

When the SNES version was released it was in some ways limited. There was only Haggar and Cody – Guy had been dropped (although there was a version released in some territories called Final Fight Guy which removed Cody from the game and replaced him with Guy). There was also a level stripped out of the game and then there were some minor changes in connection to policies Nintendo had for games released on their machines. Female members of Mad Gear were altered to appear male as Nintendo had objections in regards to the ability to violently beat up women, even if they were busy trying to knife you to death. None of this broke the game or made a huge difference to how it played. I do think that with some effort they could have squeezed Guy in. I have seen games cheat to free up room by using the same legs or arms for characters before sometimes just colour swapped and I am sure there would have been a way to do something like this to free up a little room. The main thing that people tend to talk about is the fact that the game has no two-player mode, which I have to admit is a shame as this was one of the things that made the arcade machine so popular, the fact that you could go through the whole game with a buddy. It is not a game breaking deal though as long as you know about it in advance. The graphics are big, bright and impactful, the music is just as good. The only negatives there are can’t really be termed negatives with the game and more deficits from the arcade machine.



The game is a great scrolling beat em up to play on your own and even bearing this in mind I would have to give it eight out of 10. However I fully recognise that if you want to play with a buddy or have a friend around you would be better looking at one of its competitors or even one of its sequels (they are usually expensive though).

I have had my copy since I was a kid. I bought it before I even owned a SNES. It was September and I knew I was getting my SNES for Christmas, I already had a cheap converter and Final Fight came up for sale NTSC in my local games shop a place called Games World for £10. I used to get £5 a week pocket money and £2 a day lunch money. So I did what I think most game crazy school kids would do. I took an apple and a bottle of water to school everyday without my parents knowing and ate these for dinner while pocketing the money waiting for Saturday to come so I could buy Final Fight. Following this kind of logic I had a nice little collection by the time Christmas rolled around.

If you want to buy Final Fight PAL versions exist but whenever I see them they are crazy money. US NTSC versions crop up for around £15 for a cart. To be honest if you have a Wii U you can download Final Fight for £5.50 (the SNES version). Or if you have a PS3 or Xbox 360 you can get a perfect emulation of the arcade machine for about £6.50. It can be found under the title Final Fight: Double Impact, and for your cash you get both Final Fight and another Capcom game called Magic Sword (which was also ported to the SNES).

Friday, 13 April 2018

150 SNES games reviewed #21: Exhaust Heat (aka F1 ROC: Race of Champions)

Exhaust Heat (released in North America as F1 ROC: Race of Champions) was a racing game developed by Seta for the SNES. It was released in 1992.

My Exhaust Heat SNES review 

 

The game had to work against the odds to get noticed having come after Nintendo’s own F-Zero. F-Zero had pulled out all of the Mode 7 graphical tricks that it could and had an excellent sound track and even more importantly a great sense of speed. At first, in comparison to this, Exhaust Heat seemed to be seen by most people as something of a let-down.

Initially you will notice the graphics are not up to the standards of F-Zero and the game doesn’t feel anywhere near as fast. Once you’ve progressed and completed a few races in the career mode though things start to change. You earn cash, and this gives you access to more powerful engines, better tyres, etc. You soon learn that with the right modifications and settings your car can move like greased lightning.

The career mode in this game is excellent. It’s less of a flash and bang racer which you will feel happy to spend five minutes on now and then, and more of an all-out consuming racer. This is its big strength. This is not to say that the game is boring because it is far from it. To compare this to a game I previously reviewed ESPN Speed World, in Speed World the minimum number of laps you can do is 10, and quite frankly after a race or two, 10 laps begins to feel like an eternity in some kind of realm of complete boredom. Here in Exhaust Heat my first proper race was three laps – three laps which actually felt exciting. In the first race I managed to come fourth despite the fact I thought I had put in a really good effort. For a second this was annoying as I didn’t really see how I could have done much better but then I remembered another game I had played not long ago and that was MotoGP 13 on the PlayStation Vita. In that game it had taken a fair amount of time for me to get into the game and some effort before getting a first place. This is the kind of game Exhaust Heat is, you need to put in the effort but sometimes you have to slog along a little, working till you can afford the upgrades, and till you can learn every curve of the track. It’s not an easy game ,but it is a very rewarding one.

If I was going to take a quick look at this game’s negative points I would have to say that it looks very plain. There is  little variety in the backgrounds and the cars themselves are small and lacking in detail. Add to this the fact there is no in-game music , which is a shame as the music featured in the game in other places is brilliant. The Grand Prix mode does not just last for one season, you seem to be able to carry on as long as you want.

One thing to bear in mind is that the game hasn’t aged particularly well. It’s still playable but it now looks very much like a dog. I would advise you not to let this get to you though, if you can get past the surface layer to the real depth of the game I think you’re in for a treat.

I would give this game a nice, solid seven out of 10. There are copies of this game cartridge only online for as little as £5 including postage. You can get fully boxed copies for under £15 if you want to go full on. At £5 anyone who has a SNES should seriously consider giving this game a bash.

Saturday, 7 April 2018

150 SNES games reviewed #19: Pinball Fantasies


Pinball Fantasies is a pinball game which was originally made for the Commodore Amiga  by Digital Illusions CE, it was a sequel to there earlier pinball game Pinball Dreams (which was also ported to the Super Nintendo).

My Pinball Fantasies YouTube Video 

A further sequel was released in 1995 called Pinball Illusions but this never made it to the SNES, a remake of it called True Pinball did eventually make it to the ps1 and Saturn though and some of you may have played it.


Digital Illusions began in May 1992 in Sweden and consisted of four people who were formerly members of the demogroup The Silents. Demogroups are teams of people who make computer-based audio-visual works of art which are usually put into the public domain on disc. These were very popular in the Amiga and Atari ST days. If you owned an Amiga you probably sampled a few of these I remember ones with bouncing balls and techno-style music and ones which showed pictures of the Addams Family complete with MIDI music and all sorts. Digitial Illusions’ original office consisted of a small dorm room and this is where their pinball titles such as this were originally made. Eventually Digital Illusions became the company known today as EA DICE who are responsible for the Battlefield games so they’re still knocking about to this day. Apparently, Pinball Fantasies was ported to the SNES by a company called Spidersoft, which basically made a living converting games to different platforms. They also still exist to this day as a part of Rockstar and are now called Rockstar Lincoln. Heck, even the publisher of this game, GameTek, still exists today under the name Take-Two Interactive Software Europe. So I can happily say all companies involved in this game are still alive and kicking.

OK, back to the game at hand. This game has four differently themed pinball tables and they are as follows:
  • Party Land, which is a table based on an amusement park
  • Speed Devils, which is a table focused on car racing
  • Billion Dollar Gameshow, which is a table based on the idea of a game show, and then there is
  • Stones ‘N Bones, which is a horror themed table based on a haunted house.
The sound is functional. The controls although basic serve their purpose well and the graphics are bright and colourful. You would think it sounds like I like this game – well I kind of did like it a heck of a lot on its original platform the Amiga.

 

The problem is that the game when it was on the Amiga was on three disks and was about £10 as far as I can remember. So once you take these three disks and plant them on to a SNES cart they are suddenly trying to sell it for £40 and if anything it was a slight step backwards as the SNES did not seem to have as large a colour palette as the Amiga.

I suppose when trying to rate this there are several ways to look at it, I could mark it down for being a port from a non-Nintendo machine with no real effort to play to the machine’s strengths. I suppose though you need to look into what people’s options were at the time both on the SNES and on its direct competitor the Mega Drive. On the SNES you have Pinball Fantasies, Pinball Dreams and Super Pinball (I have never actually seen or played this one) and thats pretty much it for PAL pinball games. If you look abroad at Super Famicom games there is one called Battle Pinball which people tend to speak very highly about. There is also one called Jaki Crush which tends to receive mixed reviews, Super Pinball had a sequel that didn’t make it here. As you can see though your options as a SNES gamer were very limited when it came to pinball.

The Mega Drive had Psycho Pinball, Sonic Spinball, Crüe Ball, Dragon’s Fury, Dragon’s Revenge, all of which seem to be tailored much more to the hardware. I would argue if you want to look into retro pinball games you’re much better looking at the Mega Drive or the PS1 (There was an excellent import-only Power Rangers Pinball game on the PS1).

The game does control well enough and is good for a quick pick up and play session but then we now live in a world where you can pay a lot less then you would usually pay to track down a retro pinball game and get a couple of tables on a brand new pinball game on your console or PC within seconds. Pinball Fantasies is a bit of a hard sell in a world with things like Pinball FX, unless you’re really into your retro stuff.

I would have to rate Pinball Fantasies as a six out of 10. It’s not a bad game, in fact it is at times quite fun, but it doesn’t have any real, lasting value. If you have no one to play against, no one to beat, or to challenge to beat your high scores it all becomes shallow and pointless far too quickly. You can get a PAL copy of the game cartridge only for about £10. Boxed complete copies seem to settle around the £40 mark but like I have previously mentioned unless you are buying this as part of a collection or to fulfil a need for more SNES games then there are a lot of avenues where you might be better spending your money for a pinball fix.

Sunday, 11 March 2018

150 SNES games reviewed #12: Wing Commander


I’m not sure how many of you will have heard of Wing Commander. It’s a long running franchise which started out on PC which was then ported to various systems including the SNES, hence me talking about it.

 

 


Wing Commander can basically be called a space combat simulation. It wasn’t the first game of its type really but it was unique with its branching mission tree, complex characters and attempt at a cinematic-style story. You start as a rookie pilot aboard the Tiger’s Claw. Before you start blowing stuff up you get to walk around the ship, talk to other pilots, talk to the bartender, etc. There is a lot of stuff there purely to try and make your adventure seem real. For example you can enter the barracks were you will see other pilots sleeping, you will see and hear water dripping into a bucket on the floor and you can open your locker to see your shirt and see what rank you currently are and what medals you have.



Once you visit the briefing room, that’s when things really start. First you attend your briefing where you’re told what your mission will entail and who your co-pilot will be. This is all done with a mix of text, graphics and animation. Once this is over you get to see animation of you running to your ship in your gear with exciting music playing to get you pumped up ready for battle. You start out heading to check points to investigate them and its not long until you meet the vicious feline Kilrathi. In the first mission you’ll have to fly through an asteroid belt and destroy several small lots of Kilrathi before making your way back to your base ship. The best part is if you die you get to watch your own funeral which contains more animation and text than some games bother with for an ending when you’ve completed the whole game and attained everything possible.

I found that the game works quite well at drawing you in to the plot, making you want to see how the story unfolds, and in a very short space of time you begin to form opinions on the other pilots. You forget that they’re all drawings with AI attached and begin to go: “Bossman is cool but I cant stand that Iceman”. With the fact that there is a chalk board on which you can check your kills against other pilots kills it can become quite competitive. There are times that you can almost forget you’re on a game you will get so into it.

The downsides of the game are in my opinion so few and so slight that it is hard to pick real fault, there are more things you can do than there are controls on a SNES pad, but they got around this by means of tricks where you hold one button while pressing another to do something totally different from what that button would normally do.

This game must have done quiet well on the SNES in the day, maybe because there wasn’t a lot of stuff like it. It did so well that a PC expansion pack was turned in to a second Wing Commander SNES game (Wing Commander: The Secret Missions) and Wing Commander II: Vengeance of the Kilrathi was ported to the SNES (but was never released due to financial projections and a drop in SNES sales by the time it was finished, unfortunately). The sad thing is that the original Wing Commander on SNES had been handled by Mindscape on behalf of Origin and what happened was that it tried its best to recreate the PC game on a SNES. Origin handled the second one itself and apparently went to great lengths to tailor it to the SNES to build it from the ground up as a version that would best appeal to Nintendo players.



I would rate Wing Commander as a solid eight out of 10. I have owned my copy since I was young and it was the start of  a brilliant adventure, I happily brought Wing Commander: The Secret Missions and then when I found out that Wing Commander III: Heart of the Tiger was coming to PlayStation and had Mark Hamill of Star Wars fame in it I nearly exploded. I had a look online at prices for this game and you can get the PAL version for like £10, and sometimes it is even boxed for that price, so really you can’t go wrong. The only possible thing worth pointing out is that you can get the PlayStation Wing Commander III complete for the same price and as this is a bit more advanced if you own a PlayStation you might decide that III is in fact a better starting point for you. All of the Wing Commander games are basically linked but they all tell more or less self contained stories so there is no real issue with dipping in to the series at any point.

Back in the SNES’ day there were so many platformers, so many beat ’em ups and so many sports games the real beauty of Wing Commander was and still is that there is so very little on this platform like it, sure we have faster arcade style stuff like Star Fox and then there are the first-person shoot ’em ups like R-Type, but actual tactical space combat like this is not really one of the machine’s big selling points so it makes it stand out all the more.

Friday, 9 March 2018

SNES Game Review 146: Judge Dredd

 

OK so today's game is an interesting one in that it is a game based on a film which was based on a comic. I first came in to contact with the character of Judge Dread when I was young when I was shown a copy of 2000 AD a weekly science-fiction anthology comic. I think it went a little like this. I was reading a Spiderman comic when a bigger kid went ''oh kid why you reading about a wimp like that look at this its got this guy in it called Judge Dread he is proper well cool.'' OK I don't have such a good memory so I might be making his words up a bit but they probably involved something proper 80's like references to one thing being rad and the other gay but you get the picture. I have to admit I enjoyed the comic and I have picked up the odd 2000 AD related comic since then but I am far from a hardcore fan but put simply Dredd is a law enforcement officer in the dystopian future city of Mega-City One. He is not just any law man though he is a street judge which basically means that he is a police officer a judge, jury and an executioner all rolled into one, in this world there are a bunch of Judges but basically Dredd is the meanest and toughest of them all.
Well Judge Dredd made his live action film debut in 1995 in the unsurprisingly titled Judge Dredd. In this film he was portrayed by Sylvester Stallone. When it was released the film was  totally panned by critics and well by almost everyone. It did receive praise in some areas these being its  its visual style, its effects, stunts and action sequences. One of the things the fans seemed to have the biggest problem with is that Dredd removes his helmet and is in fact helmet-less for the majority of the film. Apparently though despite all of the hate it grossed more than $113 million worldwide against its budget of $90 million so it at least didn't loose anyone money. In total honesty though I have to admit that I actually kind of like Judge Dredd, its not a world changing film but its a decent action film with a few laughs and its a good enough way to pass a few hours.

So what we have here then is a game which started out as a much loved cult comic became a not very well liked movie and then became a game which actually received reviews ranging from good to average back in the day. I need to admit something right now though, I might have seen the film back then but I never bothered with the game for the simple reason I just kind of decided it would probably suck and so just gave it a wide berth.

OK so lets start with the games story, well for a start if you saw the movie, well the story is pretty much the same, it follows the film very closely up until right near the end. You actually get a text crawl in the intro giving you the whole set up for the world telling you about Mega City One and the Judges and what life is like in this world. You have two levels where you basically get to be Dredd doing his regular job being an officer of the law. It is then here that you learn that Dredd has been found guilty of murder and is exiled from MegaCity One into what is called The Cursed Earth. After this its basically making your way through the cursed earth and then back to MegaCity one to prove your innocence, to get the guy who framed you and to basically kick his ass. Something critics of the movie will like is that the Dredd in this game never actually removes his helmet, your in the Dredd uniform for the entire game, what do I think about this? I actually think its kind of stupid, he gets exiled in full body armor essentially in his police uniform yeah like that would happen but yeah this probably makes some critics of the film a bit happier.

OK so now its time to talk about the gameplay. Controlling Dredd is pretty easy. You run around with a button for jumping, a button to kick, one for shooting, then you have a button to switch weapons and the last one I will mention is the arrest button. Something which doesn't seem to matter beyond points but is kind of cool given the character is not only can Dredd just waste enemies he can also sometimes arrest them. You will see enemies throw up their hands and surrender and if you approach them and press the arrest button then Dredd will cuff them and they will be floated away presumably to jail on a little platform.

One of the good things about the game is that enemies come along in all shapes and sizes, you have a variety of different looking criminals and then latter you get ABC Warbots and skinless clones, something called Judge hunters. There are a couple of boss battles, you even get to ride one of the judges bikes for a nice change of pace but things like this could have been done more often as this doesnt compare that well in the variety and keeping it fresh stakes as something like Indiana Jones's Greatest Adventures which I reviewed recently, in fact despite this games attempts at variety this game feels like it starts to drag on a bit and if you are anything like me then you will most likely begin to feel your interest just dripping away. Some of the level objectives also seem like more of a slog than anything, find this, blow so many crates up etc. You tend to find you can get a bit lost in levels and start feeling your doing a chore not playing a game, in this way the game reminds me of Spiderman and the Xmen Arcades Revenge with the bomb deactivating etcetera. The great thing about the character of Dredd is that he is an arse kicking bad ass and I just feel this game needed to be a little more straight up action, a little more Contra style. I will admit though that things get a little more fun when replaying levels as you know the layout and where to go to meet your objectives instead of feeling like your wandering lost.

OK so I just want to quickly go over the games graphics and sound. The graphics in this game look quiet good really. Nice character animation, the graphics are a little bit comic book visuals meet Flashback and in my opinion it really works. The scenery and characters are very colorful and I would say represent the source material well. Overall its not a bad game graphics wise at all. The music in this game is kind of generic action music but in honesty it has a sort of dark gritty theme to it all and it helps set the mood well, it certainly fits the charters and world and doesn't grate. The sound effects are all pretty much what you would expect, although seriously they needed to throw in a few voice samples in my opinion, having him occasionally say ''I am the Law'' perhaps when beating a boss or something would have been a nice little touch. 

OK so now is the all important score part of the review, what am I going to give Dredd? Well after much deliberation I have decided that what Dredd deserves is a 6.5 out of 10. Its a reasonably enjoyable game, much better than average but there are also a heck of a lot better games on the system. I spent £8 on my cartridge only Pal copy and for me I think that price is about right, that's this games sweet spot in my opinion. If you can get it for something around that point then id heartily say give it a bash. Looking online at the moment cartridge only pal copies tend to be about £12 to £15 with fully boxed copies going for £25 to £30.

Wednesday, 7 March 2018

150 SNES games reviewed #10: Super Metroid


So many games had the word super stuck on the front, I suppose it is only natural, part of it was a marketing gimmick obviously a way to let people know that this machine was so far beyond the last one that it required that label.

Unfortunately a lot of games didn’t live up to their super title. Largely I feel it was because some companies felt they could give you the same experience as they had on the NES with just upgraded graphics thrown on top. Super Metroid has the added super and the added super graphics but it is so much more than that. Every facet of the game, graphics, sound presentation and gameplay have been worked on and polished to a gleam. I think the game stands as a prime example of what needs to be done to take a successful game from one generation to the next without it becoming a lazy effort to ride on the shoulders of past glory.

The beauty of the game is that you start of with very little power. Sure you can shoot and move around but there is always something getting in your way an area you can’t reach, a door you can’t open, a puzzle you don’t quite have the pieces to solve yet. So you carry on, you do what you can do and you wait until you have something you didn’t have before, till you can do things you couldn’t do before.



There are also so many secrets, so many little extra missile tanks you can get if you just look hard enough. Picking this game up again to have a go to write this was a pure pleasure – the most pleasure I have had so far in this exercise. I resisted doing a big game like this though because a lot of you will have played it, and even those of you who have not played it will have watched some video or read some article about the greatness of this game. Many other people have said it before probably most of them have done a better job than me. This game to me is a 10 out of 10. I could talk all day but by the end that would still be the point I would end up making.

The price of this game even for cartridge only gets so ridiculously expensive, I only own it because I brought a PAL UK cart from a market back when the GameCube was first coming out, before the price of second hand SNES games went through the roof. I actually only spent like £2 on it if memory serves. For once I am not even going to focus on how much this will cost you to track down instead I am just going to say think long and hard about if you need the original cartridge, you can download this game on the Wii U for example for under £7.

Imagine this, people are paying £40 for a cartridge of it. Yes, I think the game is worth £40 but still. If you don’t already own a SNES you’re paying we will say £40 again so this game is costing some people £80 to play.

The game is available on the Virtual Consoles of both the Wii and Wii U but for this example I will show you how far £40 can go on the Wii U. I can’t remember exact prices and I am not going to look them up I am just going to wing it. Super Metroid is about £7, you can download that. Next I would download Guacamelee! Super Turbo Championship Edition. This will cost you £12, it is a brilliant game that owes a lot to Super Metroid. It is a Mexican wrestler paranormal-themed Metroid with a brilliant sense of humour. Trust me when you have finished Super Metroid you are going to want more of the same and this game delivers it with a smile. Then hit the virtual store again for Fire Emblem as it is another brilliant game which if you try to track down real will cost you an arm and a leg. Here it will just cost you £4.40 at the moment. Also grab Kirby’s Dream Land 3 (another SNES game) from the virtual console its like £4 at the moment. Take the £10 you have left and look online. Look for sales and pick a random game which looks like a bizarre cult classic in the making, order it and put it away in a draw without ever taking of the shrink wrap because you can bet your butt one day you’ll see it on eBay and go oh my gosh this game is going for crazy money.

Sunday, 14 January 2018

SNES Review 135: Animaniacs

Animaniacs known in Japan as Animaniakkusuis a platform video games developed by Konami for the Super Nintendo, based on the hit animated series of the same name, there was a MegaDrive Animaniacs game but it was a totally different game even though both of them were developed and published by Konami a company that was certainly very much in the lime light back in the 16bit games. I never owned this as a kid in fact I have only just recently gotten my hands on it, I have played the MegaDrive one before so I guess in a way that is sort of a template my mind will be comparing this one to as well as well.

Now its important to say that I have a very big soft spot for Animaniacs I used to watch it when I was younger and its just this perfect mix of humor, awesome pop culture references and just a sprinkle of learning. Songs from the show that listed the various countries in the world or American presidents or other such things were done with such a charm and were just so darn catchy that you were entertained enough not to realize that they were daring to educate you a little bit. Then at other times it would literally have me in fits of laughter. I loved everything about the show, it was filled with the most amazing characters so full of life surly this would make them perfect characters for the world of gaming?

Ok so whats the games story? Well Pinky and the Brain steal an important movie script from Warner Bros. Studios, and plan to make the film themselves so that they can become filthy stinking rich and then use this cash to do what they try to do the same thing they do every night try and take over the world. The CEO of Warner Bros. recruits Wakko, Yakko and Dot (the Animaniacs) to retrieve the script pages and stop Pinky and the Brain. Each level contains a number of script pages, you don't have to collect all of them but the ending that you will get if you finish the game depends upon if you got enough of these pages or not. In general it is quiet a good idea for a game story and they use it to decent effect as each level has a different theme be it Sci-Fi or Adventure, and there are plenty of humorous parodies of famous films to be seen if you keep your eyes peeled.

 The graphics in this game are quite good. There are nice, bold characters that look very much like their cartoon versions, and a fair amount of characters from the series pop up in the game, throw on top of this that there are some very detailed backgrounds and enemies as well. The sound is also pretty decent. The music is very  fitting to the game and the shows theme is used so there is a plus point for fans, the sound effects are best described as average though and also kind of under used.

I have always liked the saying ''gameplay is king'', what it basically means is that the most important part of a game is the gameplay, a game can have a good story, it can have good graphics, it can have an awesome soundtrack but all of that sort of stuff is just nice, the real important thing is gameplay. If a game plays badly then it doesn't matter how pretty it looks or how great it sounds, if it plays bad then the game is bad. The gameplay here well its not awful but it is kind of awkward and frustrating, its one of those games were it is hard in places not because of any challenge but because when your jumping your not quiet sure if you will land where you think you will. So when your in a game which at a time could feel a little unfair youd want a lot of extra lives and such wouldnt you? Well here you get three lives, each of the Warners is basically a life, so to die you have to get Yakko, Wakko and Dot killed then if your lucky you will see a continue screen, and when you continue it will be from the last check point. So the obvious question is how many continues do you get? Well that depends you see the whole time your playing the game there is this like slot machine at the bottom of the screen which when you collect enough coins it starts to spin and you can win continues and stuff, personally I find this the most annoying waste of screen space in a game, it doesn't only take up screen room it draws your attention to it and away from what your supposed to be doing. Also if you had a set number of continues then you'd possibly get a little further into the game each time you play and as you improve but here we are adding some luck to the proceedings so I am not overly keen on it. I could go on to moan that the passwords are long but I think if the game was a solid diamond then no one would realistically give a monkeys about that

OK so I guess its time to say how I feel about the game overall. Well in honesty I think this game is a very very average game, I would give it 5 out of 10. The most surprising thing about this all for me is that the game was made by Konami, and when it comes to the 16 bit era you think Konami on the SNES and you think about a company which was probably one of the companies with one of the best records on the machine. I spent £7 on a loose cart of this game and in all honesty if you really want to try this game I would advise that you don't spend anymore than I did if you want to avoid disappointment. In fact if you own both systems I would advise spending your cash on a copy of the Megadrive Animaniacs instead

Thursday, 29 June 2017

SNES Review 124: The Hunt for Red October



Given the fact that my blog kind of darts from being very game based to very film based it will come as no suprise to say that I have seen the film The Hunt For Red October after all Sean Connery is in it which I usally find to be a very good reason to give any film a bash. One of the laws of video gaming which was laid down by magazines and word of mouth when I was a kid was to never give a movie license any attention or any of your hard earned pocket money therfore I hardly even computed the fact that there was a Hunt For Red October game back in its day. As an adult though I have taken a bit more of a if you can find it cheap why not give it a bash sort of outlook and it has actually led me to a few good games some that were even better than the films they were based on. I for example hated the Bond Movie Quantum of Solace and yet I really enjoyed the Quantum of Solace xbox360 game even if it was basically Gears of Bond. So recently when I saw a cartridge only copy of The Hunt For Red October in an indy game shop I thought why not give it a bash £5 is a good price for pretty much any SNES game isent it?

So have you ever had that thing where you get an image in your head of what a video game is going to be like before you have ever played it? I guess this is harder now with so many adverts and stuff but I have to admit that in all of my years to the best of my memory I had never seen any video or screenshots or even read about The Hunt For Red October so I had kind of built it up in my mind, I had decided what it would be like, and in honesty I was pretty sure it was going to be a simulation game. There is a Megadrive game called 688 Attack Sub which is a submarine simulation in which you complete missions, its very slow quite text heavy and you have to look at maps, sonar scope readings, co-ordinates, its one of those games that you basically have to take a day off to really get in to, some find it deep some find it boring, well I was expecting this kind of thing with a Sean Connery Sprite on screen and well the plot of the movie. Well if you want something on those lines then you need to look to The Hunt for Red October on the Atari ST, Amiga, Apple II, ZX Spectrum, MSX, Commodore 64 and IBM PC as that is a combination of submarine simulator and strategy game so what did the SNES get?

Well the SNES got a shoot em up, a shoot em up made by Beam Software where instead of a space ship you have a sub, alter the graphics just slightly and you could almost think your playing any old left to right spaceship game but is it a good or bad game? I find this a little harder to answer than I would like, You see the first time I put it on I was so shocked it was a quick game to pick up and play that I kind of liked it, then when I played it a bit more it seemed rather limited but then I found myself picking it up to play it again to see if I could do better, if I could get further.

So does this game follow the story from The Hunt For Red October or even recreate the same atmosphere as the movie? The short answer would be not in the slightest. The Hunt for Red October started out as a Tom Clancy book with the following being a rough version of its story. The Soviet Union made a new special submarine called the Red October, the big deal about it being that it is capable of traveling across the ocean without being detected. If you think about it a sub with missiles and this capability could seriously mess up the world and so the captain of the Red October, Marko Ramius, realizing this decides to steal the submarine and defect to the United States (seriously taking it from one super power to another would not have been my plan I would have sunk the crud out of it.) So he has to take the sub while the Soviet navy tries to stop him, while worrying about possible KGB spies onboard worrying about if he can get the United States government to trust him. Now for all I know the instruction manual could paint a wonderful picture, heck it could have a whole breakdown of the novel in it but as far as the game goes well before the first mission your told your objective is to escape from the Soviet Union and safely reach the United States and this is all you get as far as an actual in game plot goes. You get missions none of which sound that much like anything I remember from the film and well thats that.

Ok so to break the game up into its components the graphics can best be described as bright but simple, it really doesnt feel like a heap of effort was put into them. Your sub is blue, the sky is blue, the water is blue, the ocean is quiet empty really apart from some mines, rocks and enemy subs which are also blue, although I am happy to admit they are a lighter shade of blue so you never get confused. As for the ships themselves,there is a bunch of diffrent enemy vehicles, including battleships, long submarines, short submarines, and helicopters, all of which are not all blue but deffinetly stick to a sort of blue, green silvery grey sort of colour scheme, although if you manage to get a few missions in and onto a bonus section you will be treated to orange fighter planes so there is that to look forward to. The missiles are pretty much just grey blobby lines that move along, the explosions also really are not exciting, it just feels like things are lacking well some flair. It was clear that this game wasnt able to be realistic so id have just sodded trying and given the game a bit more flavour, Id have made the Red October sub red so it stood out more, added in some more impressive explosions maybe tried to get some mode 7 style rotating in there but hey that is just me. Oh there kind of is one gimic and thats the bonus stages, you see they are not left to right scrollling affairs like the rest of the game there basically more like light gun levels you control a crosshair on the screen and shoot the things which are either scrolling along the screen or heading straight for you, and if you have a super scope you can use that to play them.

I actually really liked the music when I started playing the game, I find it quite fitting but I well I just wish it was longer and there was more of it. You see at first it sounds good but then you realise its just one or two very short looping tracks which at first sound pleasent but then begin to bore there way into your head in an unhealthy manner.

Like the music the gameplay can also be accused of being repetitive.  You control the Red October, which is sent on various “missions”,  all of which basically boil down to going right and shooting or avoiding everything. you might just reach the end of the level and thats that or youll reach somekind of base you need to blow up but its all pretty much the same. You get pretty much attacked from every direction battleships and helicopters drop bombs from above, enemy submarines will fire missiles horizontally at you, and you even have missile firing bunkers on the sea bed, add to this rocks and mines getting in the way and youll find youself weaving all over the place like a drunken pilot in order to survive. To combat this you have four types of weapon you have the straight horizontal missile, the straight up missile, the bombs/depth charges you drop, and the arching missiles.  All of these weapons are limited but you get more by picking up an icon which not only gives you more missiles but also replenishes some of your health its a sort of all purpose pick up instead of individual repair kits and bullet packs ecetera.

The Red October sounds powerful right? Well maybe it is but its still very challanging, you'll have to avoid mines which dont even seem to affect enemy ships and then the missiles fired at you and bombs dropped on you and then subs and ships basically trying to take you out by simply ramming you. The main and i mean main thing that makes this all a  bit of a pain in the rear though is the fact that you dont have lives, this is a one life one game kinda game. If you fail a misson there is no going back to the drawing board via a continue scene and starting again oh no sunshine your going to see your sub explode and then see a shot of it sunk on the bottom of the ocean then be told its game over and dumped back on the title screen, a title screen with no options or practice modes or any luxuries at all just a chance to press the start button and start everything again from scratch.You think that sounds harsh well add to that the fact your sub is not repaired between missions so get through a mission by the skin of your teeth and you could well be starting the next one a single hit away from death how unforgiving is that?

I have very mixed feelings on The Hunt For Red October for the SNES I am pretty certain if I had tried this back in the day I would have hated it but now I simultaniously like it while also seeing a lot of faults in it and having the desire to call it average. It feels like one of those games which had some good basic building blocks but was just missing something, something which kept it from greatness. I would give the game a 6 out of 10, and qualify this by saying its average but for me at least that enjoyable kind of average as apposed to the dull average, you could certainly do a lot better but you could also do a lot worse. I have seen  plenty of people trying to get £20 or so for a loose cart of this game and its certainly not worth that, I wouldnt recomend going over £7 personally.

Tuesday, 8 November 2016

SNES review 105 Williams Arcade's Greatest Hits



OK so this is a bit different to reviewing a regular SNES title as its a compilation of older arcade games, basically there was no real alterations to them they are just copies of the old arcade machines no new graphics or functions added. I kind of need to throw a sort of disclaimer in here, what a person will make of this particular game/cart will largely depend on what they expect when they pop it into the Super Nintendo, if you have been playing a whole bunch of Donkey Kong Country and other high end advanced (for the system) games and haven't ever sampled the games on this compilation in there original state in arcade machines or even ports of them on an older machine (For example there I a port of Defender 2 a game present on this compilation on the Atari 2600) and don't have a particularly high tolerance for games from before the SNES era then you might find yourself very underwhelmed.

An important part of making a good compilation is deciding which games to put on it so what is on this one well you have Joust, Sinstar, Robotron, Defender and Defender 2. Now while the games go together well it needs to be noted that 3 of them are spaceship based shooters so its not exactly big on variety. I have quiet a big history with 3 of these games Robotron, Defender and Defender 2.. Robotron I had played a lot in the arcades at the coast so playing this was quiet refreshing to jump in to it again, not only is it one of those games which reminds me of a happy time (past family holidays) you can also tell that it is one of those games which has fed into so many other games since its release including games like Smash TV and Geometry Wars (a personal favourite of mine). As for Defender and Defender 2 well I had owned them on my Atari 2600 and while I have to admit that the 2600 versions are cut down versions they were good enough for there time and I was always very fond of them. Joust I never really appreciated not in the way a lot of people seemed to, it just didn't do anything much for me, Sinstar I never really knew but I have to admit it is a pretty good slice of space shooter action. I do think that having Defender and Defender 2 is a little redundant they are both so similar that its more like just having 2 slight variants of the same game, I would have much rather seen a different Williams classic take one of there places such as MoonPatrol.

The games although kind of shallow have a great pick up and play just one more go, I can do better than this kind of vibe which well they should with there origins being in the arcade and it is good to see them on the SNES but and it needs to be said is it really worth using a SNES to play them? Copies of this Cartridge tend to go for around £20 and that's just the cart, sure if you look around and play your cards right you might be able to get it cheaper I paid £7 for mine recently (from an indie games store) if you have an original Xbox or PS2 though then I have seen the Midway Arcade Treasures collection go for as little as £2 or £3, sure it might not be considered quiet as collectable or give you an excuse to use your super Nintendo but that's £2 or £3 for 24 Midway arcade games including all of the ones on this SNES cart, plus a lot of other stuff like Smash TV, Paper Boy, Rampage add on top of this the fact that these disc based compilations have a few interviews and such on them well they just provide a lot more bang for your buck, your getting more for less.

If I had to give Williams Arcade's greatest hits a score well I would have to kind of give it 2 scores, one for those into classic games and that would be a 7, its a good collection of a handful of arcade classics but with the selection not being the best it could be, and one for those who only want to see the best a machine can do and that score would be a 3 as well compared to most of the SNES  library what is on offer here is basic in every sense of the word.

Tuesday, 29 September 2015

SNES game review 96: Cool Spot

So if I was to say 7UP to you then I imagine most people would quickly think of the soft drink, it might not be as famous as Coca Cola but it did manage to have not one but two mascots. In Europe we got a little guy called Fido Dido while America got Cool Spot. Cool Spot was essentially just a little red dot with arms, legs, a mouth, and sunglasses. British video games developer Virgin Interactive's American studio produced a platform game starring the mascot known as Cool Spot in 1993 for the Super NES and Mega Drive/Genesis (it was also ported by other teams to the Sega Master System, the Sega Game Gear, the Game Boy, the Amiga and DOS in 1994). This was the same studio who would go on to do Disney’s The Lion king and the Earth worm Jim games and some of their DNA can clearly be seen in this game.

If the idea of a Soft drink mascot fronting his own game sounds weird to you then you only need to remember that during this sort of time frame it wasn't all that unusual to have a products mascot appear in a game Colin Quaver, Ronald MacDonald, Chester Cheetah all of them managed to have a game, some of them had multiple games in fact. The funny thing really though was that we still got Cool Spots game despite him not being our mascot over here and with not many European’s having a clue who he was, in fact the European version of the game had most of the references to 7UP removed so we ended up with a game fronted by a Mascot we didn’t know, not really trying to sell a product to us which is sort of weird.

Cool Spot is a single-player platformer where you control Cool Spot, he can jump, and he can attack by throwing soda bubbles, he can also cling to and climb various things. So what is the plot, what is his mission? Well you have to rescue the other spots who happen to look just like you, they have been caught and trapped in cages, cages you will find at the end of every level, in order to free them though you have to collect a certain amount of spot icons which are littered through the levels. You only have so long to do this and of course you have enemies trying to stop you, but there are also plenty of things to help you, for one you can take several hits, your health is monitored by an onscreen image of Cool Spots face that gradually bends forward and eventually falls from its position indicating how close to death you are. The game has check points which are flags which will save your progress through a level if you happen to die but in the old fashioned style of a lot of games there is no save function so you need to set aside some time to do this bad boy in one go. If you collect enough spots though you will enter bonus stages in which you can collect letters to give you continues.

As far as the games graphics go well you’d think that spot wouldn’t be much cop in some ways what with him just being a dot an all, but they must have worried that this would be the case as they have really gone the extra mile trying to put personality in to the little fella. He moves smoothly, he has waiting animations, pain animations, he is quite literally never completely still at least part of him is always in motion, this might just be him snapping his fingers or puling a face but it works wonders. If you like 16 bit games then you will most likely like this. There are lots of varied levels and enemies they clearly put a lot of thought and care in to this far more than you would have maybe originally thought with it being a game based on a soft drink icon.

The sound is also an area this game excels in with a sort of jazzy score, yes it can be a little repetitive if you happen to pause the game but if you’re playing and into the action then it fits the game well
The game is not massive but it is enjoyable, Spot controls quite well. He is responsive,and can be guided to where he has to go with relative ease most of the time. His ability to shoot bubbles is awesome as its not just a fire left or right thing, you can infact fire in absolutely every direction you can push on the pad. The controls aren't totally perfect however though. Instead of being allocated a button to run spot just starts running after a few steps if you keep holding the direction down. Now this is no sonic the hedgehog, you can’t just run through everything, if you try that you’re going to die and you’re going to die fast. So you have to keep being mindful to stop and slow yourself down so that you can use the awesome multi-directional shooting mechanic to take out the enemies before they get you. The jumping can also be a little bit painful at times, it’s just well for example it wants you to jump from balloon string to balloon string but if you’re not lined up pixel perfect then spots not grabbing it for you. This is not that big of an issue it just makes a few jumping sections feel a little more painful than they need to.

Overall I would give Spot a big 7 out of 10, fitting really with him being the mascot of 7up. If you really want to try this game then you’re looking at around £6 to £8 for a cartridge which is more than fair for what it is. There was also a sequel on the megadrive but it never came to the SNES. I could have spent more time comparing this and the megadrive version but they are both very similar games if I was to weigh them both up and recommend one version to you over another then I would say get the Megadrive version in a rare case it has slightly better music and it also plays a little better (I’d give it an 8) but if you don’t have a Megadrive the SNES one is still a good game.

Friday, 21 August 2015

SNES Game review 87: Kevin Keegan's Player Manager





Whenever a sim related game seems to come to a console I always hear terms on the lines of ‘’oh it’s been dumbed down for the console retards.’’ The truth is yes some things will have to be altered when bringing a game or type of game which has previously relied on the use of a mouse and a keyboard with over 50 keys on it on to a system which uses a joypad with a d pad and only around eight buttons. This doesn't always have to be a bad thing though there are certain games which have made the jump from PC to console which I have really enjoyed. One example would be Sim City, I actually prefer the SNES version, another example would be the original X-Com Enemy unknown, I think that worked really well on the original PlayStation.

Now Kevin Keegan's Player Manager was based on Player Manager a game released in 1990 for the Amiga, Atari ST and PC. Player Manager was the first game to combine both managing and playing. The engine used for the actual football playing part of the game borrows heavily from the match engine used in the Kick Off which was developed by Dino Dini and Anco Software, who also created Player Manager. The best way to describe it is as a very light and quick kick about. The ball doesn’t stick to your feet like in some games, you actually need the skill to move with it, overall it feels very basic and out of your control, it feels sort of like a NES game but really the playing is not supposed to be the focus of this game, it’s a management game that happens to let you play the games as well, at least that’s the way I see it.

This is one case where I wish things had been dumbed down more, when putting the cart in and trying to play it without a manual it really becomes a game of guesswork, a bit of clicking here and there and I soon managed to play a match. You see one of the big draws of this game was supposed to be the fact that you could manage and you could play, but they certainly didn’t dumb things down that much, and they certainly didn’t think that anyone might one day pick this game up without a manual. I am there trying to play the game and I am met with icons. I find myself clicking one thing to see what happens finding myself on another screen full of icons, being met with a dead end in one case and then seeming to come full circle with the frustration growing. Eventually I managed a few matches and to make a little progress but the game really has not aged well. I wanted to just watch the games be played and make the behind the scenes decisions but couldn't work out if this was possible.

I try to review games fairly taking in to account when they were released and trying to sample as much of the game as possible but in this case I just found it all frustrating. I didn't enjoy what I did play and I just wanted to put it down straight away and load up one of the various much better football management games I have on my PC. If you’re not worried about having the newest of the new then you can get a football manager game through steam for a couple of quid. I feel bad giving this game a score, I mean at the time on the SNES if you wanted a football management game it was kind of a case of like this or lump it, forced to rate it though I would give it a 3 out of 10, I really didn’t rate it. I can say though if you have a SNES and are looking at collecting games then unless you can get a copy with a manual it might be worth giving this one a miss and getting a football management game on a different system. I paid £1 for my cart from a pawn store so I don’t feel like I have lost much. If you do want a cart of this a pal cart tends to go for about £5 online including postage but copies with a manual are usually quiet a lot more. Honestly give this game a miss.

Thursday, 20 August 2015

SNES Game review 86: Race Drivin





Sometimes part of reviewing games is about buying things to review. I am going to review 150 SNES games I said, instantly I was met with people asking if I would be reviewing this or that. Now if I was using emulators and illegally downloading games then I could review anything but I made a few early decisions including that I was going to play on an actual system using real cartridges playing with a real joypad. There is no glorious story of how and when I came in to contact with this game I simply brought it purely to review it and one of the key reasons it was picked was due to its price, I paid £3.69 for the Pal Cart and postage which I guess in a way already tells a bit of a tale of what I am in for.

So as you will have already guessed from the photo above the game I will be reviewing today is Hard Drivin. Hard Drivin was originally an arcade game but it made its way to a fair few consoles in the case of the SNES it was programmed by Imagineering Inc and published by THQ.  I have touched on Imagineering recently so will just bypass talking about them besides there name is hidden away in the odd credit line with THQ and Tengen (the creators of the arcade version) being the names seen on the cart and in large print in the game.

THQ Inc. is a company I am sure many of you will be familiar with for a number of reasons now I might be wrong but I think this could be the first time I have mentioned them so here is a quick bit of information on them. THQ was a former American video game developer and publisher. They were founded in 1989, they developed products for video game consoles, handheld consoles, and personal computers. Their name stood for “Toy Head-Quarters”, they had offices in North America, Europe and Asia.

The company published both internally created and externally licensed content and they would later become very well known for the likes of the Saints Row series, the Red Faction series, and others. Although they had some titles which were making gang busters levels of money others were literally losing more cash than you could imagine. This is why after several years of financial struggles THQ declared bankruptcy in December 2012 and its assets began to be liquidated the following month, with several properties either being acquired by other developers.

Loading this game I was automatically reminded of an Amiga game I used to play called Stunt Car Racing, as both are sort of polygon based racers with stunts in them, unfortunately all comparisons end there. Think about all of the things you want from a racing game, get a pencil and a piece of paper and make a list. Now I am almost certain that my version and your version of this list of needs would be very different but I am sure that both lists would contain ‘’a sense of speed’’. This is where this game instantly falls down I swear that a child could make a better sense of speed with simplified car drawings in a flick book. Now day’s people moan if a game doesn’t manage 1080p with an almost constant 60 frames per second frame rate. Now I am not mathematician so I haven’t worked out the exact rate at which this game runs, if I was to put it on an emulator and run some tests maybe I could do it, but instead I will just talk about the way it feels. It feels like the game lurches from a slow 5 frames per second to an absolutely crippled 3 frames per second. Yes the graphics are for the time kind of advanced in the fat that it’s a 16bit system using polygon based graphics without any special on board chips as far as I know however the graphics are still bad and as basic as can be. Squares everywhere flat square cows by the square roadside lots of very plain backgrounds lots of green and grey. I think really in truth we just were not ready for what they were attempting at the time. It would have been better to have had simplified graphics and to have tried to keep some of the spirit of the arcade machine.

On to the gameplay more. Well to start with you can pick one of 4 cars, 3 have a manual transmission where you’re responsible for changing the gears and the remaining 1 is automatic but beyond this I cannot tell any real difference in how they handle. Ok so you have picked your car the next thing is to pick your track, well there is not a lot to think about as there is a grand total of 3 to choose from. There is an Autocross track where you just drive then there is a Stunt track, with jumps, and loops. Lastly, there is what is called the Super Stunt track, in this track you go around diagonal corners and drive up on to a raised road you can fall off. The screen itself is sort of split into 3 parts the bottom shows you the cars dashboard, you can see your hands on the wheel and they move the way you’re telling the car to move on the pad and the speed and RPM dials move but this is actually the largest part of the screen. At the top you have the bit above your head in the car and you can see a part of a mirror and then your score and best and lap time are displayed on the upholstery. The actual view of what you are doing, your actual game window is in the middle and it’s a slit which takes up about a third of the screen real estate if that.

This game could be fun with the stunts and the jumps but they have decided to make it sort of over realistic, if you go for a loop or a jump and don’t do it at the perfect speed and land it exactly your windscreen cracks and it puts you back to try it again.  This is where they needed to make things a bit looser a bit less true to reality, this is a game people and a games main reason to exist is to be fun, having to be 100% precise to land a jump going just at the right angle just at 35 miles per hour to see a perfect realistic landing is not fun. Sure maybe the first time you manage to actually do it there is a sense of pride but what most people honestly want to do in a game is to floor it and hit that son of a bitch at 90 and land with a bounce the other side and carry on, we all want to pretend to be Evel Knievel not the amazing practical driver. If you want a game that actually makes you feel like good old Evel then I recommend you look at the Joe Danger games as they have gotten the feeling spot on.

Ok so what about the games music? Well in honesty there really isn’t much, you could say that there's 5 pieces in the game, the title, the name input screen music, the car selection screen music, the instant replay music and the game over theme but most of them are little more than short jingles of several notes. As for sound effects there’s a crash noise and there is an engine noise which sounds like it’s been taken from the Atari 2600 version of pole position.

Ok this is quite simply one of the worst games I have reviewed for the SNES it doesn’t do the system any justice at all. I would score this game 2 out of 10. If you are crazy enough to want it then you should with a little bit of looking be able to find a copy in the region of £3.50 to £6 including postage but please spare yourself.  Look at the free PC version of the previously mentioned Stunt Car Racer for a far better time http://stuntcarracerwin32.bravesites.com/  or look up one of the other decent SNES racers I have reviewed like TopGear, PowerDrive or Exhaust heat for example.

Tuesday, 18 August 2015

SNES Game Review 85 Ranma 1/2





OK so I will apologise in advance, as is often my style this review will be a mix of review, video game history lesson and my memories. So video games have also been a big part of my life, they were when I was a child and they are now but they are not the only thing I am into.  When I was about 4 my Dad started buying these video cassettes of Japanese cartoons for me. He knew that I was crazy in to Transformers so he went to try and find me other things like them what he found me was Grandizer,Guyking, StarAvengers and Danguard Ace. I watched these cartoons and loved them to this day I still do so when I was older and everyone started to get into Manga Home Videos like Dominion Tank police and such I was in my element. We all got into anime films and series and one of the ones I found and particularly enjoyed was Ranma ½.  So when I came across a pal cart with Ranma ½ wrote on it on a flea market I was incredibly excited. I never expected to see a game based on one of the anime I had been watching, I had never seen the game on the shelves in any store, never heard anyone talk about it so it came as a huge shock. I paid for it straight away without trying to ask if they would take less or without working out how I would get through the rest of the week if I spent all of my pocket money in one go. The answer was very simple I needed this game and if I needed any more money for anything else then I’d have to pocket my school dinner money, go without eating at school and tell my parents I had, yes I did this quiet often.

It would be an understatement if I said that when I got home I excitedly popped the game into my Super Nintendo, and played it for a bit. The market I used to get some of my games from was held on a Thursday night, it started at 6pm and I literally ran home and put the game in my SNES and played it none stop until my parents came in my room and told me to turn the damn machine off and get some sleep as it was a school night, this was around 11.30. I guess this statement in and of itself makes it sound like the game is something great and well it kind of is and it kind of is not. The game is just a standard fighter game in some ways it is sort of just another Street Fighter 2 clone but this time one with Ranma characters. I suppose what you think of this game depends on your tolerance for street fighter clones and also your attitude to Ranma and its characters.

I was shocked that there was a Ranma game on the SNES but the truth is in Japan there were actually 5. The first was a game called Ranma ½: Neighborhood Combat, the game we got was actually a direct sequel to this game. So Did America get the first one? Yes and No Combat Chapter was altered by Irem, it had all of the Ranma characters stripped out of it, the graphics and audio altered and became a game called Street Combat. Now I don’t own Street Combat so I won’t be reviewing it I have however played it and it is dire. To the best of my knowledge it never came to Europe. Japan also got a sequel to the game I am reviewing the Sequel was called Ranma ½: Super-Skill Wild Dance Chapter, this was actually supposed to be released in the USA and possibly Europe afterwards under the title of   Ranma ½ Anything Goes Martial Arts, however the company that owned the rights for it went bust leading to its cancellation. So all we ever really got was part 2 of a 3 part fighting franchise (Japan also got a Ranma RPG and a Ranma Puzzle game).

OK well back to the game. This game looks great. The characters are all brilliant sprites who are instantly recognisable and look just like they do in the anime. It goes deeper then this though the graphics are full of brilliant little touches, you can see the wind blowing in the one of the female characters hair, you can also see leaves moving, light blinking all of which adds so wonderfully to the atmosphere.  The music really fits in well with the game and its graphics, it also I believe really in the correct style for the anime this is based on. The music is really bouncy and up tempo. It really sets the tone for what is a humorous fun game. Every level has its own song adding to the variety. On top of this there are the sound effects. Just like you would expect all of the actions such as punches and kicks are met with the sort of sounds you would expect and on top of this most specials are  accompanied  by what sounds like a  Japanese voice actor screaming the attack name in pretty broken English, which I actually considering the origin of the source material love.

As for the game itself well you get a choice of characters, sure there is not loads of them but they all do tend to feel unique, there are 10 characters to start with and 2 boss characters one of which is unlockable. Each character has their own reason for fighting which will be explained with text and pictures after you pick them. I think this is great as even if you haven’t watched or read any Ranma it helps draw you in and make you feel a connection to the characters, you want to play your way through the fights to see what happens to them, to see if they get a happy ending or not. This actually gives you a reason to try and get better with the characters that you are not that keen on and so adds to the replay value.

The default controls are a little strange, especially given the fact that there is a jump button instead of just pressing up, this can be changed in the options but if you want to change it then you will need to do so every time you put the game on. The characters are very responsive and the attacks are easy enough to do. The attacks are a little limited in comparison to something like Street fighter 2 as you basically only have a strong attack and weak attack button. Like mortal kombat blocking is assigned to a button as opposed to just pressing back. This does make this a somewhat simple fighter but the game does benefit from the way it sticks so well to its license and makes the most of it. It’s a fun game which although it is not going to change the world is worthwhile if you like fighters or if you like Ranma. This is a game on its own account not some awful street fighter 2 clone.

I am really struggling to give this game a score, it has its strengths and its weaknesses to the point that it has made me bump out my first quarter score so here it goes 6.75, it is a fun game, it’s not a bad fighter but it’s not brilliant, if you want a fighter which is not a Street Fighter, a Mortal Kombat or a Killer instinct you could do a lot worse than this. So if you do want this, well the best way I have seen to get it would be from ebay, the copies I have seen selling in England have been most often ridiculously expensive for what it is but if you look at pal copes from other European countries you can get it for about £15 including delivery. I guess if it’s worth it or not comes down to how much you like fighters and if you’re looking for a new one you don’t have.

Sunday, 16 August 2015

SNES Game review 84: Super Mario All-Stars





I didn’t own a NES on release for many reasons, but I did get to play on one now and then as my older brother’s friend owned one. At the time when the NES was about I was playing on a combination of 128K Spectrum and Atari 2600. I would put a game to load on the spectrum and play the Atari until it managed to load, this was largely because the spectrum games where better but Atari’s cartridges where more instantaneous. So when I got a megadrive and then a SNES it was amazing to have such an increase in quality alongside that instant ability to play. I had played the NES Mario games but I had never owned them. So when Super Mario All-Stars was announced it was an excellent chance to get four games in one go on one cartridge. I did later get myself a NES and begin collecting carts but that’s another story.

At the time I had played Super Mario brothers and Super Mario brothers 3 but I had as far as I can remember never played Mario 2, on top of that there was Super Mario Bros the lost levels which hadn’t been released in this country before. Amongst my friends that was the part of the package which attracted the most hype, the release of a never before released in the UK Mario game, a game which was supposed to be so hard it had been deemed beyond are abilities. By this point we had all beat the living heck out of Super Mario World the SNES launch title but we couldn’t get enough of it, we all tried to be the first one to unlock every level, the person to have the quickest time in a certain level, we would all find every way possible in which to push ourselves and to challenge our friends. So even before this game came out we were all positively itching to get our hands on this cart to prove our skills to be the first one to conquer it. I find it amusing that one of the key things that made us want this collection was the very reason we never got Lost Worlds in the first place, its brutal difficulty.

I am sure that most people have heard this story before and know that the Super Mario Bros 2 we got was a retrofitted version of a Japanese Famicom (NES) game called Doki Doki Panic. If I was to try and review and rate the Lost worlds on its own it would be a somewhat difficult thing to do. It is at points challenging to a brutal level, to a level where it is almost at times no longer fun. If it had been released now I think it would have been called the Dark Souls of the Mario universe. Also by modern standards this game is almost more of a level pack/piece of DLC than a new game. Even taking it on its own basis and reviewing it as a game for when it came out I think I would end up giving it a 7 out of 10 and saying if you love a challenge add a few points to the score and run and grab a copy, if you hate hard games knock a few off and run away. As it stands though as a piece of a bigger whole I think that it is simply amazing. You can start on the original Super Mario Brothers that most know and love, you can enjoy that grit your teeth on it and then if you feel that your skills have gotten so good you could beat anything then you have Lost Levels to get stuck in to.

Although Super Mario Bros wasn’t the first Mario Bros game it was the first one which held the basics we now consider a staple of the Mario series, scrolling levels, mushrooms and fire flowers, jumping on top of enemies to kill them and jumping on to the flag poles at the end of levels. The music in the game is unforgettable, the main theme is one of those songs which lives in the collective consciousness of most games around my ag, it was and still is a fabulous achievement as a game, some old games I pick up now days and they have not aged well, and while this title might look a little rough around the edges it still plays like an absolute champion, everything else falls by the wayside and it just flys on its pure playability. Everything you learn in the original Super Mario Bros game will see you through most Mario based games. The two games together Super Mario bros and the Lost Levels make the perfect one two punch combo and that’s before you remember that this only accounts for half of the games on this cartridge.

I think more or less everyone had played on Super Mario Bros 3 on a NES and had been amazed, I remember being shocked at what Nintendo managed to get out of the NES with the game, in fact ever since the release of Mario world the debate had raged which was better Mario 3 or Mario World. A port of Mario bros 3 on its own probably would have sold carts to people who had missed the NES and had only got on board the great starship Nintendo with the release of the Super Nintendo and yet it was here as a part of a collection of games. The game is incredibly fun, the introduction of a map screen letting you work out your way through the road would be a staple this title added to the franchise but the game was also the king of the power up. Before Mario had been able to have his fire flower and invincibility star but here he also had the racoon suit, the frog suit, the hammer bros suit, the tanooki suit the P wing. The introduction of the Koopa kids/generals also helped add character to the game. This game sat alongside Super Mario Bros helps to show the evolution of the series. I would argue that this game alone printed on a SNES cart would be worthy of a solid 8 minimum, there are many SNES titles that can’t even live up to part of this game and here it is in a collection.

Then there is Super Mario Bros 2 also known as Super Mario Bros USA. This is the game that Europe and America were given as Mario 2. Like lost levels playing this on my SNES was my first experience of this game. Super Mario Bros and Super Mario Bros 2 had been at times included with a NES so if you knew someone with a NES the odds were high that they would have at least one of these games, this was never to my knowledge the case with Mario Bros 2 so really only people who had gone out of their way to get it had it. All of my friends and people I know knew before the release of Super Mario All Stars that our version of Super Mario Bros 2 was the game Nintendo had blown us off with, the game they had faked for us because of their view of our joypad incompetence, it was viewed to some degree by us as an insult in cartridge form. I am sure others who had sampled it on the NES felt differently about it. From my point of view most of the people who had gotten Super Mario bros 2 in the UK on the NES had not known that it was a different game to the one in Japan, as far as they knew it was Just Mario 2. It was various magazines reporting on the upcoming All Stars Compilation which had explained the origins of the Lost Levels to us and guided us towards some of our feelings.

So what do I think of Super Mario Bros 2/ Mario USA? Well it took it virtually no time at all to grow on me. I started very much with an attitude of ‘’well I have paid for it might as well try it’’ to an attitude of I love this game. It had so much cool stuff going for it the choice of four different characters who all felt different, the fact that it’s the only game in the collection which doesn’t really feel the same, this made it a breath of fresh air. It was cool to have different enemies who were not in the other games and to have a boss who was not Bowser. Yeah it feels a bit weird how you don’t kill things by jumping on their head, all of the vegetable throwing and the sort of Arabian feel to it but I find all of these things eventually become strengths, it is the kooky fun cousin to the regular Mario games, in some ways it might feel less polished and refined than Mario 3 but it has its own style and sense of fun. I think if I had been a NES owner and I could have picked my own Mario bros 2 between this and the lost levels then this would have been the game I would have picked.

Placed together these 4 games make one of the most awesome SNES carts you can find. Super Mario Bros 1 and 3 provide some of the most playable platformers known to mankind, games which have aged like fine wine, Lost levels provides a huge challenge which will either drive you to madness of let the most diehard of players test their skills and Super Mario Bros 2 is the quirky fun different game which you can play when you fancy a change. I cannot recommend this cart highly enough. I would give it a perfect 10 out of 10. I cannot see how you could really do better than this. If you wanted to get this game online then you would be looking at around £15 which I feel is a very good price. I have seen boxed copies go for around £40 if you like to have your games like that. It was also released for the Wii which you can find for as little as £15 sometimes boxed complete if you’re lucky. Either way it’s a brilliant collection.

Friday, 14 August 2015

SNES GAME REVIEW 83: TOYS





Toys was a 1992 fantasy comedy film directed by Barry Levinson and starring Robin Williams one of the in my opinion most talented comedians people have had the pleasure of seeing on film yet even though it hurts me to criticise something staring the man the film was pants. This is not just my opinion though the thing tanked at the box office at the time of its release, despite having not only Williams but an impressive cast in general and a forty three million dollar budget.  The film was criticised for a lack of plot focus and poor direction even to the point that its director was nominated for a Razzie Award for Worst Director. The real thing it proved though was that despite his amazing talent Robin Williams could be in a flop and that his raw talent was not enough to turn any old mess in to gold.

Now it is a sort of unwritten rule in the world of video games and to be honest this was even more true back in the SNES days that if it is a movie license then nine times out of ten it is going to be a steaming bag of manure. So before this game came out no one expected anything of it after all it was a video game not only based on a film but based on a bad film.

So Toys was an Action game based on the film, developed by Imagineering Inc which was an in house develop for the publishing company Absolute Entertainment. It was released in 1993. In general all the company had ever released on Nintendo platforms was a bunch of games that either had received either very mixed or very mediocre reviews  including a bunch of Bart Simpson based NES games and TV quiz based NES games so as far as I remember expectations were absolutely in the gutter. This being true I avoided it like the plague, I remember seeing it on store shelves for £40 and then less and less and less until it was like £5 in bargain bins and I still didn’t try it. Sure at this very moment I am considering buying one of the apparently worst PS4 games released so far for £5 to see if it’s as bad as people claim but back when the SNES was out I was having to use my pocket money to get games or I was having to ask for them for Christmas, £5 I would have spent on this would have been £5 I couldn’t put towards a game of some actual worth. So here I am now trying this game for the first time years and years after its release. It could be argued that I am going to judge it on nowadays standards as opposed to based on how it stands when compared to games of its time but trust me I will keep what things were like back at the time very much in mind.

Ok so popping it in the first thing you are met with is the intro sequence which is nothing special at all it literally just tells you the story with blinding white and light blue text which seems to come out of a static elephant statue as words written in water. Now one thing they did right was to not try to make the whole film in to a game scene for scene, some parts of a film just wouldn’t really translate to a game as it stands the game basically starts in the last third of the film with you infiltrating the Zevo Toy Factory that is being run by General Leland Zevo.

The kindest thing I can say about the graphics is that they are extremely average for when this game came out, sure I might just have played Donkey Kong Country 3 one of the finest looking game on the SNES but don’t worry I popped a few games in the slot between this and that to cleanse my pallet and still came away with average being the nicest thing I could say. The music's also can kindly be described as average but it is also totally 100% forgettable. The sound effects are best explained with the term mixed bag, sure some of them are kind of nice but others are just plain awful. The controls don’t actually feel bad at all, which is what I usually find is the thing which makes for a bad game. I mean if it’s good to play and can hook you in then average or even bad graphics and sound can be forgiven and/or ignored.

The basic idea of the game is that you use happy fun children’s toys to try and attack and beat war based toys, so you’re shooting at tanks and helicopters with an elephant head peanut firing gun, or sending spinning tops or toy robot ducks at them. This could be fun, I mean look at other games such as Zombies Ate my neighbours were a wide variety of weapons all have different strengths and weaknesses, but the truth is all of these weapons seem to do nothing to the enemy, it really does feel like you’re throwing peanuts at a tank and hoping it will somehow blow up. In fact on my first go the only thing that seemed to die from my attacks was the walking bombs. On my second go I did get a little bit better, I collected more types of toys and worked out where to stand so I could hit things more than they hit me and I did manage to kill a jeep or two but the cameras you need to get rid of are surrounded by tanks and I literally used everything I had to try and destroy a tank and got nowhere. I even tried to attack the thing I am certain is the camera in case I could just run in destroy it and jog on before the tanks could kill me and that didn’t work. I actually cannot make any progress in this game at all and this sucks the very fun out of what in theory could have been a good fun game.

I have to score this game pretty low and I would not recommend it to anyone unless they are a diehard collector who just wants everything and then I would say make sure you get it cheap.  It doesn’t feel as broken as other bad games I have played like Ultraman and The Rocketeer but I think I actually got less fun out of it and was more frustrated, rocketeer might have been a mess but with effort I made some progress. Bearing all of this in mind and the fact that the main purpose of a game is entertainment I feel I have to give this a score of 2 out of 10. If you’re a glutton for punishment or a collector the cheapest I can find it for online at this very moment in time is £10 for a cart. I paid £4 for my copy, £4 with free postage complete and in fairly good condition my fiancee actually helped me purchase it so here is just a small acknowledgement and shout out for the magnificent lady who helps and supports me with my game collecting and associated hobbies. The copy I got was advertised as an NTSC version which I think might have helped but when it arrived it was PAL. Do I regret buying it? Not really I like to see what exists for a machine both good and bad and at least now I can have my own opinion rather than having to just say ‘’well I have heard its bad’’.

If you want a fun game based around toys then I would strongly recommend Toy Soldiers on the Xbox 360 live arcade which sells for the excellent price of £6.75 , it also has two sequels the first of which I have also tried and loved and the second of which I am strongly considering purchasing. I recommend you look the series up.

Tales from the Crypt DEAD EASY aka Fat Tuesday the lost film

Ages and Ages ago I made blog posts about Tales from the Crypt Presents Fat Tuesday AKA Dead Easy and a few years ago I turned these into a...