Showing posts with label Countdown to doomsday. Show all posts
Showing posts with label Countdown to doomsday. Show all posts

Thursday, 19 April 2018

150 Mega Drive. Genesis games reviewed #4: Buck Rogers: Countdown to Doomsday


I have been reviewing games, writing blogs and making YouTube videos for quite a long time now, and there are a few games which I have found myself repeatedly returning to. One of these is Buck Rogers: Countdown to Doomsday.

 

I made a YouTube video about it many years ago and I have talked about it several times on my blog. I guess there is some reason that I keep returning to it. Even before all of this I have had a long history with this game it was one of only a handful of games that I ever actually rented for one. In fact, Mega Drive-wise I think I only ever rented about four games. All of these were before I owned an actual Mega Drive and were rented along with a rental console.


The main thing that drew me to Buck Rogers: Countdown to Doomsday was the name. I grew up watching the old Buck Rogers show when it was rerun on Saturday afternoons, as well as Battlestar Galactica, Star Trek, Lost in Space, Doctor Who and Blake’s 7. Watching science fiction shows and movies was the main way I spent time with my dad. Usually he would get home from working long, hard hours and he wouldn’t have the energy left to play ball or do something like that so we would watch science fiction. Heck, watching sci-fi stuff pretty much is still our main way of hanging out with each other.

So basically I was in the know about just how cool a certain Buck Rogers was and how awesome his universe was and that made me want a piece of that – I wanted to shoot bad guys and go to space. I still think Buck is cool to this day even though I later learned that he didn’t swear on TV during a space dogfight like I believed he had when I was a kid. (During an episode of the show he asked a pilot if there was something wrong with his ‘Funk & Wagnalls’ which I heard as ‘there is something wrong with your fucking wagnalls’. No idea what a wagnall would be, but I basically believed he was cussing the guy out and he was so cool he could get away with it during daytime TV. For those wondering what Funk & Wagnalls means its basically an US brand of dictionaries and encyclopaedias, so it’s a way of him saying ‘hey, do you know what you’re on about?’.)

OK, that’s enough about me and the TV show lets move on to the game. Well the game was an RPG set in the Buck Rogers universe. It was developed by Strategic Simulations and published by Electronic Arts and it came out in 1991. During the Mega Drive’s glory years EA was responsible for porting a large number of games across to the Mega Drive from the PC and Amiga. Personally I think this was a great thing as it opened up console players to a world of games which had previously been merely the domain of home computer users.

Buck Rogers was made on a very famous game engine called Gold Box which was used for the classic Dungeons & Dragons series of games from the 80s and 90s. If you’ve played any of the Forgotten Realms games then you will have played something which uses this engine. I have to admit that when I hired it I didn’t know that it was a RPG in all honesty, I didn’t know exactly what I was getting myself into I think I just expected some action type of game a bit of shooting and well something a lot simpler than this.

What I was met with was the ability to make my own team of individuals and to then enter a conflict which was taking place in the world from one of my favourite TV shows. From this point on though the game was just this gift that kept on giving. To go back to the beginning you start the game by making a party of six characters. It’s all based on dice rolls really. You make the characters one at a time and you do it by choosing the character’s races, genders and classes, and then you basically do a digital dice roll for HP, attack power, defence, etc. You can do this again and again though until you get the result you want. Then you name your creation, choose an on-screen sprite to represent them and finally use some assigned points to train them in the skills of your choices, including things such as tactics, perception, stealth, demolition, etc. If you’re anything like me then you will probably rip names off from other games or TV shows. I frequently used names like Kirk and Spock when growing up as well as the names of various Transformers. Still it helps the game in the long run because you get really attached to the little guys and cant stand the thought of them dying. Very few games have made me feel this close to my characters and this concerned for their welfare and those games would be games from the X-COM and Fire Emblem lines.

At first after having made my squad of six I was walking around an isometric game environment getting into random battles which are handled in a turn-based way. First you move and attack and then the enemy does the same and this repeats until someone has won the battle. After each battle you have the chance to root through your enemies remains in the hopes of finding something good in the spoils of war or just grabbing absolutely everything so you can sell it later.

When I had finished a couple of missions and I was given the ability to pilot my own ship around the universe well that’s when the game really began to open up. It really stopped feeling like just a game and became a sort of second life in the way that only the best games do. The story grabbed a hold of me and pulled me in to the universe itself. The funny thing was I had an Amiga in the house and as I have learned since this game was actually available on the Amiga but at the time I didn’t realise this was the case and so Buck Rogers: Countdown to Doomsday became one of the reasons I wanted a Mega Drive even more than before. (I originally wanted a Mega Drive because my brother’s friend brought a Japanese imported one to the house with a handful of games.)

I think I need to talk at least a little about the game’s sound and graphics, so let’s start with the sound. The music is rather basic. In fact most of it is made up of very short repeating tunes which a lot of people would probably find repetitive. In all honesty though I kind of like the music. Yes, it’s basic. Yes, it’s repetitive but it also fits the tone of the game. It’s action packed and dramatic when it needs to be. There are a lot of different sound effects. Each and every weapon has its own crack, buzz or sizzle noise – a rocket pistol sounds different to a laser pistol, for instance. There is even a tiny bit of digitised speech here and there in the game which for its time and a game of this scope on a cart has to be admired. The graphics are about as basic as you can get, but they work. They are basic but highly functional and full of little nice touches. There are some great still frame comic-style scenes shown at certain points to tell the game’s story.

With this game being a strategy game I didn’t really notice any difference when trying this game at 50hz and then 60hz.  I guess the speed difference is more of a deal when playing games which have a fast pace to them.

It is time to score the game. I am going to give this game 10 out of 10. Yes the graphics could have been better and the music could have been better, but the game itself is so good that once you get into it none of this matters. This game is one of a kind on the system, there is nothing else quite like it and I recommend this to everyone. I kind of see this game as a sort of Mass Effect for the Mega Drive as the games although differing in style are in fact kind of similar in feel.

I would have loved this game to either get a sequel or a updated remake on a later console. Actually while talking about sequels there was a PC only sequel which I have heard mixed things about. It’s actually considered abandoned ware now so you can download it and play it on your PC using DOS Box. I do wish though that some enterprising individuals would try to use the engine behind Countdown to Doomsday to construct a Mega Drive rom based on its PC sequel. I know someone will say why don’t you do it if you’re so into the game but that is something far beyond both my time and skill. As much as I love games I have never understood a thing when it comes to how they are made, to the degree that as far as my brain understands they might as well be made by fairies clapping or wizards waving there wands.

If you fancy giving the game a bash yourself then you can expect to pay around £10 for a loose cart, with boxed copies usually starting at about £15. If you keep your eyes open. I really feel this game is worth the cash and worth your time.

Sunday, 7 August 2016

Another look at Buck Rogers: Countdown to Doomsday







 I have been reviewing games for a lomg time now, the first game I ever wrote a blog post about was Alien Storm for the MegaDrive/Genesis, so a year or so ago I revisited that game and had a look at it again. I also used to make YouTube Reviews at one point and one of the games I reviewed on there was Buck Rogers: Countdown to Doomsday. It wasnt the first Megadrive game I reviewed on you tube that would be Comic Zone but it was one of my more successful reviews and its a game that I have always been very fond of. For a Start here is my original Video, if you want to see what I said back then.




It was one of only a handfull of games that I ever actually rented, In fact Megadrive wise I think I only ever rented about 4 games, all of these were before I owned an actual megadrive and were rented alongside a rental console. The main thing that drew me to it was the Buck Rogers name. I had often watched the old Buck Rogers show during the various times it was rerun on saterday afternoons, watching sci-fi like Buck Rogers, BattleStar Galactia, Star Trek, Lost in Space, Dr Who and Blakes 7 was the main way I spent time with my dad, heck watching sci-fi stuff pretty much is still our main way of hanging out with each other. Anyways I was well in the know about just how cool Buck Rogers was and how awesome his universe was and that made me go, I want a piece of that I want to shoot bad guys and go to space... I still think Buck is cool to this day even though I latter learned that he didnt swear on TV during a space dogfight like I believed he had as a kid. He asked a pilot if  there was  something wrong with your "Funk & Wagnals" which I heard as ''there is something wrong with your fucking wagnals'' no idea what a wagnal would be but I basically believed he was cussing the guy out and he was so cool he could get away with it during day time TV. (For those wondering what Funk &Wagnals means its basically an American brand of dictionairys and enclopedias, so its sort of a way of him saying hey do you know what your on about?)

I have to admit I didnt really know it was a role-playing game or exactly what I was getting myself into I think I just expected some shooting and well something simple that represented the show really. What I was met with was the ability to make my own team of individuals and to then enter a conflct in this world and eventually the ability to pilot my own ship around the universe more than this though I was met with a story which grabbed a hole of you and pulled you in to the universe itself. The funny thing was I had an Amiga in the house and as I have learned since this game was actually available on the Amiga and at the time I didnt realise this was the case and so Buck Rogers CountDown to Doomsday became one of the reasons I wanted a MegaDrive even more than before (I originally wanted a megadrive because my brothers friend brought a Japanese imported one to the house with a handful of games).

It wasnt till awhile latter that I had my own megadrive and got my own copy of this game, one of the reasons I felt I needed to make this youtube video was the fact that I could never get any of my friends to really respect this game in anyway shape or form yet I always felt that it was a real classic so I kind of saw it as my duty to be an embasador for it.

So do I think that everything I said in my review is accurate well mostly. I have since learned if you keep going into bars or generally loitering around in corners of space stations various things do happen such as you getting information or fights breaking out. Other than that I pretty much stand by everything, the graphics are very basic compared to other titles and proberbly did put people off which is a crying shame, on the plus side although with how basic they are they havent aged really from when I did this review, nice basic crisp graphics often age better than more experimental stuff, its why SNES games often kind of look better than N64 games to the modern eye for exmple. I still kind of see Mass Effect as the closist modern day equivalent but I still yearn for some kind of remake or sequel. Actually while talking about sequels there was a PC only sequel which I have heard mixed things about, its actually considerd abondend ware now so I have downloaded it and may download DOS Box and try to give it a bash at some point but its not like I have limitless bags of time for stuff like this, I wish some enterprising individuals had tried to use the engine behind Countdown to Doomsday to construct a MegaDrive Rom based on its PC sequel but that is something far beyond both my time and skill, as much as I love games I have never understood a thing when it comes to how they are made to the degree that as far as my brain understands they might as well be made by faires clapping or wizards waving there wands.

I would actually like to make another better youtube video about this game one day, the irony being that I now actually have better game recording equipment and I could proberbly get the wire to hook  my megadrive up to it (I use a scart lead and the recording equipment requires a composite lead, my original footage was taken using a very old TV card and an RFU cable) but I dont feel like I have the time for it, so I guess for the time being this post is the closest thing to me tackling this awesome game again.



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