Friday 22 September 2017

SNES Review 130: Mystic Quest Legend AKA Final Fantasy Mystic Quest

So the game I am going to talk about now was released in the Pal region as Mystic Quest Legend, in America as Final Fantasy Mystic Quest,  and in Japan as Final Fantasy USA: Mystic Quest. Thinking how big Final Fantasy is as a franchise it seems kind of crazy now that for its release over here it basically had the Final Fantasy name ripped from it but you need to realise that the name didn't carry the kind of weight then that it does now.


Having heard the name Final Fantasy then you'll be thinking that this is a role-playing video game and well you would be right.The game is basically a spin-off to Square's popular Final Fantasy series that they designed and marketed as a simplified role-playing game with entry-level RPG players in mind.The whole basic idea behind the game was to get new people in to the genre, people who might previously have not paid much attention to RPG's previously. This kind of effects a lot of peoples opinions on this game. You can see why it was made, the sales of the last proper final fantasy in America before it really tanked despite it being an excellent game. So this game was made as something to try and court interest in the genre a kind of jumping in point for newbies and I would argue that when used in this way the game is at its best, the problem is when you go from playing an in depth RPG down to playing this, it comes of as incredibly simplistic in relation to almost any other RPG you could think to name.

You see while the game's  battle system is basically similar to that of a Final Fantasy game from that sort of period its kind of a little simplified with more action adventure game elements weaved into it. You dont really get a team like in other games instead you have your central character who you level up but you meet people who kind of fight alongside you and then clear off to be replaced by other latter companions. This simplifies things by meaning you only have to concentrate on your one main guy, heck the game itselfs controls your part time companions for you by default. Also when you move around on the overworld its fixed its less like moving around in most RPG games and more like moving Mario from level to level on the map screen in Super Mario Land. There are also no random battles, and no choosing who you need to take with you or making sure people level up evenly as companions kind of just drop in and out and your not responsible for managing there equipment or well anything.

The story by RPG standards is pretty darn basic there are no crazy big plot twists or things that will make you stop and think about whether what your doing is right or wrong or if your really a hero or not. Quiet simply you are a young guy called Benjamin on a quest to save the world. You do this by retrieving stolen crystals that control the world's four elemental powers and hold everything in balance.

One of the issues when a lot of people review this game is they just see it as a sort of Fischer Price Babies First RPG and tar it as nothing more than a cut down bastard of the Final Fantasy franchise and yes in some ways if your heavily into your RPG's what is on offer here can seem pretty darn simple. I would seriously argue though that its not a bad game and that if you look at it as its own thing and judge it based of that and not its various brothers then its a pretty decent game.

Now the game is pretty darn easy and that's a complaint that's been levelled against it a lot, its also short by RPG standards its about 10 hours long but hey when theres things like work to worry about sometimes its nice to have an RPG you can finish without having to dedicate your life to it. I need to say that I really do love the music in this game it just well its in many places just beautiful and has a sort of calming nature to it. The graphics are passable and work well but they are pretty no thrills graphics to be totally honest.

In conclusion well I think the game is a decent if overly simple game, its a hard one to score as it depends what your after and what kind of RPG experience you have.. If this was your first entry into the genre id give it a 7 out of 10 and say go grab it as I think it serves the purpose of easing you into this kind of game very well, If your a pro RPG gamer though then I would have to lower the score to a 6 and say that maybe this game is a little short, repetitive and over simplified to score any better. I do think though that this game gets a lot of unfair negative backlash, maybe some of this is simply because none Japanese gamers have disliked the idea that we were not buying previous RPG's simply because we were too green and in need of having our hands held to truly get there greatness? I paid £10 for my cartridge only pal copy of this game and if you really feel that you need it well I wouldn't pay over £20 for it as I don't think it will hold your attention long enough to warrant the money after all its short and not particularly replayable in my opinion.

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